<debugOptionsXml>
    <setDebugMode>true</setDebugMode>
    <debugMode>false</debugMode>
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        <name>Asset.SlowLoad</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.ZombieMultiplier</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.ZombieOwner</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.Position</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.Teleport</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.Hit</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.LogPrediction</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.PlayerPrediction</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.PlayerStatus</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.ZombiePrediction</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.ZombieDesync</name>
        <value>false</value>
    </options>
    <options>
        <name>Multiplayer.Debug.ZombieStatus</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.CriticalHit</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.TorsoHit</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.ZombieCrawler</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.HotKey</name>
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    </options>
    <options>
        <name>Multiplayer.Debug.PlayerZombie</name>
        <value>false</value>
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    <options>
        <name>Multiplayer.Debug.Attack.Player</name>
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    </options>
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        <name>Multiplayer.Debug.Follow.Player</name>
        <value>false</value>
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        <name>Multiplayer.Debug.AutoEquip</name>
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    <options>
        <name>Multiplayer.Debug.SeeNonPvpZones</name>
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    </options>
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        <name>Multiplayer.Debug.FailChecksum</name>
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    </options>
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        <name>Cheat.Door.Unlock</name>
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    <options>
        <name>Cheat.Player.StartInvisible</name>
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    </options>
    <options>
        <name>Cheat.Player.InvisibleSprint</name>
        <value>false</value>
    </options>
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        <name>Cheat.Player.SeeEveryone</name>
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    </options>
    <options>
        <name>Cheat.Player.UnlimitedAmmo</name>
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    </options>
    <options>
        <name>Cheat.Recipe.KnowAll</name>
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        <name>Cheat.TimedAction.Instant</name>
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        <name>Cheat.Vehicle.MechanicsAnywhere</name>
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        <name>Cheat.Vehicle.StartWithoutKey</name>
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        <name>Cheat.Window.Unlock</name>
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        <name>CollideWithObstacles.Render.Radius</name>
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        <name>CollideWithObstacles.Render.Obstacles</name>
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    </options>
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        <name>CollideWithObstacles.Render.Normals</name>
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    <options>
        <name>DeadBodyAtlas.Render</name>
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    </options>
    <options>
        <name>WorldItemAtlas.Render</name>
        <value>false</value>
    </options>
    <options>
        <name>DebugScenario.ForceLaunch</name>
        <value>false</value>
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    <options>
        <name>Mechanics.Render.Hitbox</name>
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    </options>
    <options>
        <name>Joypad.Render.UI</name>
        <value>false</value>
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    <options>
        <name>Model.Render.Attachments</name>
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    <options>
        <name>Model.Render.Axis</name>
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    </options>
    <options>
        <name>Model.Render.Bones</name>
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    </options>
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        <name>Model.Render.Bounds</name>
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    </options>
    <options>
        <name>Model.Render.Lights</name>
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    <options>
        <name>Model.Render.Muzzleflash</name>
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        <name>Model.Render.SkipVehicles</name>
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        <name>Model.Render.WeaponHitPoint</name>
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        <name>Model.Render.Wireframe</name>
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        <name>Model.Force.Skeleton</name>
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        <name>Mod.Render.Loaded</name>
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    <options>
        <name>Pathfind.PathToMouse.AllowCrawl</name>
        <value>false</value>
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    <options>
        <name>Pathfind.PathToMouse.AllowThump</name>
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    </options>
    <options>
        <name>Pathfind.PathToMouse.Enable</name>
        <value>false</value>
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        <name>Pathfind.PathToMouse.IgnoreCrawlCost</name>
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    <options>
        <name>Pathfind.Render.Path</name>
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    </options>
    <options>
        <name>Pathfind.Render.Waiting</name>
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    <options>
        <name>Physics.Render</name>
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    </options>
    <options>
        <name>Pathfind.Render.Clusters</name>
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    </options>
    <options>
        <name>Pathfind.Render.Connections</name>
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    </options>
    <options>
        <name>Pathfind.Render.Crawling</name>
        <value>false</value>
    </options>
    <options>
        <name>Pathfind.Render.LineClearCollide</name>
        <value>false</value>
    </options>
    <options>
        <name>Pathfind.Render.Nodes</name>
        <value>false</value>
    </options>
    <options>
        <name>Tooltip.Info</name>
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    </options>
    <options>
        <name>Tooltip.ModName</name>
        <value>false</value>
    </options>
    <options>
        <name>Translation.Prefix</name>
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    </options>
    <options>
        <name>UI.Render.Outline</name>
        <value>false</value>
    </options>
    <options>
        <name>UI.DebugConsole.StartVisible</name>
        <value>true</value>
    </options>
    <options>
        <name>UI.DebugConsole.DebugLog</name>
        <value>true</value>
    </options>
    <options>
        <name>UI.DebugConsole.EchoCommand</name>
        <value>true</value>
    </options>
    <options>
        <name>UI.DisableWelcomeMessage</name>
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    </options>
    <options>
        <name>Vehicle.CycleColor</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Blood0</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Blood50</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Blood100</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Damage0</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Damage1</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Damage2</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Rust0</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Rust50</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Rust100</name>
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    </options>
    <options>
        <name>Vehicle.Render.Outline</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Area</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Authorizations</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.InterpolateBuffer</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.AttackPositions</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.Exit</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.IntersectedSquares</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Render.TrailerPositions</name>
        <value>false</value>
    </options>
    <options>
        <name>Vehicle.Spawn.Everywhere</name>
        <value>false</value>
    </options>
    <options>
        <name>Sound.WorldSound.Render</name>
        <value>false</value>
    </options>
    <options>
        <name>Sound.ObjectAmbientEmitter.Render</name>
        <value>false</value>
    </options>
    <options>
        <name>Lighting.Render</name>
        <value>false</value>
    </options>
    <options>
        <name>Skybox.Show</name>
        <value>false</value>
    </options>
    <options>
        <name>WorldStreamer.SlowLoad</name>
        <value>false</value>
    </options>
    <options>
        <name>DebugDraw.SkipVBODraw</name>
        <value>false</value>
    </options>
    <options>
        <name>DebugDraw.SkipDrawNonSkinnedModel</name>
        <value>false</value>
    </options>
    <options>
        <name>DebugDraw.SkipWorldShading</name>
        <value>false</value>
    </options>
    <options>
        <name>GameProfiler.Enabled</name>
        <value>false</value>
    </options>
    <options>
        <name>GameTime.Speed.Half</name>
        <value>false</value>
    </options>
    <options>
        <name>GameTime.Speed.Quarter</name>
        <value>false</value>
    </options>
    <options>
        <name>ThreadCrash.Enable</name>
        <value>false</value>
    </options>
    <options>
        <name>ThreadCrash.MainThread.0</name>
        <value>false</value>
    </options>
    <options>
        <name>ThreadCrash.MainThread.1</name>
        <value>false</value>
    </options>
    <options>
        <name>ThreadCrash.MainThread.2</name>
        <value>false</value>
    </options>
    <options>
        <name>ThreadCrash.GameLoadingThread.0</name>
        <value>false</value>
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    <options>
        <name>ThreadCrash.RenderThread.0</name>
        <value>false</value>
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    <options>
        <name>ThreadCrash.RenderThread.1</name>
        <value>false</value>
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    <options>
        <name>ThreadCrash.RenderThread.2</name>
        <value>false</value>
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        <name>World.ChunkMap.5x5</name>
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    <options>
        <name>Zombie.Render.CanCrawlUnderVehicle</name>
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    <options>
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        <value>false</value>
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    <options>
        <name>Zombie.Render.Memory</name>
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    <options>
        <name>Zombie.Outfit.Random</name>
        <value>false</value>
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    <options>
        <name>Checks.BoundTextures</name>
        <value>false</value>
    </options>
    <options>
        <name>Checks.SlowLuaEvents</name>
        <value>false</value>
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    <options>
        <name>IsoSprite.Render.Sprites</name>
        <value>true</value>
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    <options>
        <name>IsoSprite.Render.Models</name>
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    <options>
        <name>IsoSprite.Render.MovingObjectEdges</name>
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    <options>
        <name>IsoSprite.Render.DropShadowEdges</name>
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    </options>
    <options>
        <name>IsoSprite.Render.NearestMagFilterAtMinZoom</name>
        <value>true</value>
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    <options>
        <name>IsoSprite.Render.ItemHeight</name>
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    </options>
    <options>
        <name>IsoSprite.Render.Surface</name>
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    </options>
    <options>
        <name>IsoSprite.Render.TextureWrap.ClampToEdge</name>
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    </options>
    <options>
        <name>IsoSprite.Render.TextureWrap.Repeat</name>
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    <options>
        <name>IsoSprite.Render.ForceLinearMagFilter</name>
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    </options>
    <options>
        <name>IsoSprite.Render.ForceNearestMagFilter</name>
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    </options>
    <options>
        <name>IsoSprite.Render.ForceNearestMipMapping</name>
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    </options>
    <options>
        <name>IsoSprite.Render.CharacterMipmapColors</name>
        <value>false</value>
    </options>
    <options>
        <name>IsoSprite.Render.WorldMipmapColors</name>
        <value>false</value>
    </options>
    <options>
        <name>Network.Client.MainLoop</name>
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    <options>
        <name>Network.Client.UpdateZombiesFromPacket</name>
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    <options>
        <name>Network.Client.SyncIsoObject</name>
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    <options>
        <name>Network.Server.SyncIsoObject</name>
        <value>true</value>
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    <options>
        <name>Network.PublicServerUtil.Enabled</name>
        <value>true</value>
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    <options>
        <name>OffscreenBuffer.Render</name>
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    <options>
        <name>Terrain.RenderTiles.Enable</name>
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    <options>
        <name>Terrain.RenderTiles.NewRender</name>
        <value>true</value>
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    <options>
        <name>Terrain.RenderTiles.Shadows</name>
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    <options>
        <name>Terrain.RenderTiles.BloodDecals</name>
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    <options>
        <name>Terrain.RenderTiles.WaterShore</name>
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        <name>Terrain.RenderTiles.Lua</name>
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        <name>Terrain.RenderTiles.VegetationCorpses</name>
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    <options>
        <name>Weather.WaterPuddles</name>
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    </options>
    <options>
        <name>Character.Debug.Animate.NoBoneTwists</name>
        <value>false</value>
    </options>
    <options>
        <name>Character.Debug.Animate.ZeroCounterRotation</name>
        <value>false</value>
    </options>
    <options>
        <name>Character.Debug.DebugVariables</name>
        <value>false</value>
    </options>
    <options>
        <name>Character.Debug.AlwaysTripOverFence</name>
        <value>false</value>
    </options>
    <options>
        <name>Character.Debug.PlaySoundWhenInvisible</name>
        <value>false</value>
    </options>
    <options>
        <name>Character.Debug.UpdateAlpha</name>
        <value>true</value>
    </options>
    <options>
        <name>Character.Debug.UpdateAlphaEighthSpeed</name>
        <value>false</value>
    </options>
</debugOptionsXml>
