# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3

# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target

# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:

#=============================================================================
# Special targets provided by cmake.

# Disable implicit rules so canonical targets will work.
.SUFFIXES:

# Disable VCS-based implicit rules.
% : %,v

# Disable VCS-based implicit rules.
% : RCS/%

# Disable VCS-based implicit rules.
% : RCS/%,v

# Disable VCS-based implicit rules.
% : SCCS/s.%

# Disable VCS-based implicit rules.
% : s.%

.SUFFIXES: .hpux_make_needs_suffix_list

# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s

#Suppress display of executed commands.
$(VERBOSE).SILENT:

# A target that is always out of date.
cmake_force:
.PHONY : cmake_force

#=============================================================================
# Set environment variables for the build.

# The shell in which to execute make rules.
SHELL = /bin/sh

# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake

# The command to remove a file.
RM = /usr/bin/cmake -E rm -f

# Escaping for special characters.
EQUALS = =

# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/texturawasd/raylib

# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/texturawasd/raylib/build

#=============================================================================
# Targets provided globally by CMake.

# Special rule for the target package
package: preinstall
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Run CPack packaging tool..."
	/usr/bin/cpack --config ./CPackConfig.cmake
.PHONY : package

# Special rule for the target package
package/fast: package
.PHONY : package/fast

# Special rule for the target package_source
package_source:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Run CPack packaging tool for source..."
	/usr/bin/cpack --config ./CPackSourceConfig.cmake
.PHONY : package_source

# Special rule for the target package_source
package_source/fast: package_source
.PHONY : package_source/fast

# Special rule for the target test
test:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running tests..."
	/usr/bin/ctest $(ARGS)
.PHONY : test

# Special rule for the target test
test/fast: test
.PHONY : test/fast

# Special rule for the target edit_cache
edit_cache:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
	/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache

# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast

# Special rule for the target rebuild_cache
rebuild_cache:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
	/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache

# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast

# Special rule for the target list_install_components
list_install_components:
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components

# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast

# Special rule for the target install
install: preinstall
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
	/usr/bin/cmake -P cmake_install.cmake
.PHONY : install

# Special rule for the target install
install/fast: preinstall/fast
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
	/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast

# Special rule for the target install/local
install/local: preinstall
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
	/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local

# Special rule for the target install/local
install/local/fast: preinstall/fast
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
	/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast

# Special rule for the target install/strip
install/strip: preinstall
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
	/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip

# Special rule for the target install/strip
install/strip/fast: preinstall/fast
	@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
	/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast

# The main all target
all: cmake_check_build_system
	$(CMAKE_COMMAND) -E cmake_progress_start /home/texturawasd/raylib/build/CMakeFiles /home/texturawasd/raylib/build//CMakeFiles/progress.marks
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all
	$(CMAKE_COMMAND) -E cmake_progress_start /home/texturawasd/raylib/build/CMakeFiles 0
.PHONY : all

# The main clean target
clean:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 clean
.PHONY : clean

# The main clean target
clean/fast: clean
.PHONY : clean/fast

# Prepare targets for installation.
preinstall: all
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall

# Prepare targets for installation.
preinstall/fast:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall/fast

# clear depends
depend:
	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend

#=============================================================================
# Target rules for targets named uninstall

# Build rule for target.
uninstall: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 uninstall
.PHONY : uninstall

# fast build rule for target.
uninstall/fast:
	$(MAKE) $(MAKESILENT) -f CMakeFiles/uninstall.dir/build.make CMakeFiles/uninstall.dir/build
.PHONY : uninstall/fast

#=============================================================================
# Target rules for targets named raylib

# Build rule for target.
raylib: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 raylib
.PHONY : raylib

# fast build rule for target.
raylib/fast:
	$(MAKE) $(MAKESILENT) -f raylib/CMakeFiles/raylib.dir/build.make raylib/CMakeFiles/raylib.dir/build
.PHONY : raylib/fast

#=============================================================================
# Target rules for targets named glfw

# Build rule for target.
glfw: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 glfw
.PHONY : glfw

# fast build rule for target.
glfw/fast:
	$(MAKE) $(MAKESILENT) -f raylib/external/glfw/src/CMakeFiles/glfw.dir/build.make raylib/external/glfw/src/CMakeFiles/glfw.dir/build
.PHONY : glfw/fast

#=============================================================================
# Target rules for targets named update_mappings

# Build rule for target.
update_mappings: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 update_mappings
.PHONY : update_mappings

# fast build rule for target.
update_mappings/fast:
	$(MAKE) $(MAKESILENT) -f raylib/external/glfw/src/CMakeFiles/update_mappings.dir/build.make raylib/external/glfw/src/CMakeFiles/update_mappings.dir/build
.PHONY : update_mappings/fast

#=============================================================================
# Target rules for targets named audio_amp_envelope

# Build rule for target.
audio_amp_envelope: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_amp_envelope
.PHONY : audio_amp_envelope

# fast build rule for target.
audio_amp_envelope/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_amp_envelope.dir/build.make examples/CMakeFiles/audio_amp_envelope.dir/build
.PHONY : audio_amp_envelope/fast

#=============================================================================
# Target rules for targets named audio_mixed_processor

# Build rule for target.
audio_mixed_processor: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_mixed_processor
.PHONY : audio_mixed_processor

# fast build rule for target.
audio_mixed_processor/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_mixed_processor.dir/build.make examples/CMakeFiles/audio_mixed_processor.dir/build
.PHONY : audio_mixed_processor/fast

#=============================================================================
# Target rules for targets named audio_module_playing

# Build rule for target.
audio_module_playing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_module_playing
.PHONY : audio_module_playing

# fast build rule for target.
audio_module_playing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_module_playing.dir/build.make examples/CMakeFiles/audio_module_playing.dir/build
.PHONY : audio_module_playing/fast

#=============================================================================
# Target rules for targets named audio_music_stream

# Build rule for target.
audio_music_stream: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_music_stream
.PHONY : audio_music_stream

# fast build rule for target.
audio_music_stream/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_music_stream.dir/build.make examples/CMakeFiles/audio_music_stream.dir/build
.PHONY : audio_music_stream/fast

#=============================================================================
# Target rules for targets named audio_raw_stream

# Build rule for target.
audio_raw_stream: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_raw_stream
.PHONY : audio_raw_stream

# fast build rule for target.
audio_raw_stream/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_raw_stream.dir/build.make examples/CMakeFiles/audio_raw_stream.dir/build
.PHONY : audio_raw_stream/fast

#=============================================================================
# Target rules for targets named audio_sound_loading

# Build rule for target.
audio_sound_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_sound_loading
.PHONY : audio_sound_loading

# fast build rule for target.
audio_sound_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_loading.dir/build.make examples/CMakeFiles/audio_sound_loading.dir/build
.PHONY : audio_sound_loading/fast

#=============================================================================
# Target rules for targets named audio_sound_multi

# Build rule for target.
audio_sound_multi: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_sound_multi
.PHONY : audio_sound_multi

# fast build rule for target.
audio_sound_multi/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_multi.dir/build.make examples/CMakeFiles/audio_sound_multi.dir/build
.PHONY : audio_sound_multi/fast

#=============================================================================
# Target rules for targets named audio_sound_positioning

# Build rule for target.
audio_sound_positioning: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_sound_positioning
.PHONY : audio_sound_positioning

# fast build rule for target.
audio_sound_positioning/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_positioning.dir/build.make examples/CMakeFiles/audio_sound_positioning.dir/build
.PHONY : audio_sound_positioning/fast

#=============================================================================
# Target rules for targets named audio_spectrum_visualizer

# Build rule for target.
audio_spectrum_visualizer: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_spectrum_visualizer
.PHONY : audio_spectrum_visualizer

# fast build rule for target.
audio_spectrum_visualizer/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_spectrum_visualizer.dir/build.make examples/CMakeFiles/audio_spectrum_visualizer.dir/build
.PHONY : audio_spectrum_visualizer/fast

#=============================================================================
# Target rules for targets named audio_stream_callback

# Build rule for target.
audio_stream_callback: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_stream_callback
.PHONY : audio_stream_callback

# fast build rule for target.
audio_stream_callback/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_callback.dir/build.make examples/CMakeFiles/audio_stream_callback.dir/build
.PHONY : audio_stream_callback/fast

#=============================================================================
# Target rules for targets named audio_stream_effects

# Build rule for target.
audio_stream_effects: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 audio_stream_effects
.PHONY : audio_stream_effects

# fast build rule for target.
audio_stream_effects/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_effects.dir/build.make examples/CMakeFiles/audio_stream_effects.dir/build
.PHONY : audio_stream_effects/fast

#=============================================================================
# Target rules for targets named core_2d_camera

# Build rule for target.
core_2d_camera: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_2d_camera
.PHONY : core_2d_camera

# fast build rule for target.
core_2d_camera/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera.dir/build.make examples/CMakeFiles/core_2d_camera.dir/build
.PHONY : core_2d_camera/fast

#=============================================================================
# Target rules for targets named core_2d_camera_mouse_zoom

# Build rule for target.
core_2d_camera_mouse_zoom: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_2d_camera_mouse_zoom
.PHONY : core_2d_camera_mouse_zoom

# fast build rule for target.
core_2d_camera_mouse_zoom/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build.make examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build
.PHONY : core_2d_camera_mouse_zoom/fast

#=============================================================================
# Target rules for targets named core_2d_camera_platformer

# Build rule for target.
core_2d_camera_platformer: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_2d_camera_platformer
.PHONY : core_2d_camera_platformer

# fast build rule for target.
core_2d_camera_platformer/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_platformer.dir/build.make examples/CMakeFiles/core_2d_camera_platformer.dir/build
.PHONY : core_2d_camera_platformer/fast

#=============================================================================
# Target rules for targets named core_2d_camera_split_screen

# Build rule for target.
core_2d_camera_split_screen: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_2d_camera_split_screen
.PHONY : core_2d_camera_split_screen

# fast build rule for target.
core_2d_camera_split_screen/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_split_screen.dir/build.make examples/CMakeFiles/core_2d_camera_split_screen.dir/build
.PHONY : core_2d_camera_split_screen/fast

#=============================================================================
# Target rules for targets named core_3d_camera_first_person

# Build rule for target.
core_3d_camera_first_person: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_camera_first_person
.PHONY : core_3d_camera_first_person

# fast build rule for target.
core_3d_camera_first_person/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_first_person.dir/build.make examples/CMakeFiles/core_3d_camera_first_person.dir/build
.PHONY : core_3d_camera_first_person/fast

#=============================================================================
# Target rules for targets named core_3d_camera_fps

# Build rule for target.
core_3d_camera_fps: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_camera_fps
.PHONY : core_3d_camera_fps

# fast build rule for target.
core_3d_camera_fps/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_fps.dir/build.make examples/CMakeFiles/core_3d_camera_fps.dir/build
.PHONY : core_3d_camera_fps/fast

#=============================================================================
# Target rules for targets named core_3d_camera_free

# Build rule for target.
core_3d_camera_free: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_camera_free
.PHONY : core_3d_camera_free

# fast build rule for target.
core_3d_camera_free/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_free.dir/build.make examples/CMakeFiles/core_3d_camera_free.dir/build
.PHONY : core_3d_camera_free/fast

#=============================================================================
# Target rules for targets named core_3d_camera_mode

# Build rule for target.
core_3d_camera_mode: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_camera_mode
.PHONY : core_3d_camera_mode

# fast build rule for target.
core_3d_camera_mode/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_mode.dir/build.make examples/CMakeFiles/core_3d_camera_mode.dir/build
.PHONY : core_3d_camera_mode/fast

#=============================================================================
# Target rules for targets named core_3d_camera_split_screen

# Build rule for target.
core_3d_camera_split_screen: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_camera_split_screen
.PHONY : core_3d_camera_split_screen

# fast build rule for target.
core_3d_camera_split_screen/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_split_screen.dir/build.make examples/CMakeFiles/core_3d_camera_split_screen.dir/build
.PHONY : core_3d_camera_split_screen/fast

#=============================================================================
# Target rules for targets named core_3d_picking

# Build rule for target.
core_3d_picking: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_3d_picking
.PHONY : core_3d_picking

# fast build rule for target.
core_3d_picking/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_picking.dir/build.make examples/CMakeFiles/core_3d_picking.dir/build
.PHONY : core_3d_picking/fast

#=============================================================================
# Target rules for targets named core_automation_events

# Build rule for target.
core_automation_events: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_automation_events
.PHONY : core_automation_events

# fast build rule for target.
core_automation_events/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_automation_events.dir/build.make examples/CMakeFiles/core_automation_events.dir/build
.PHONY : core_automation_events/fast

#=============================================================================
# Target rules for targets named core_basic_screen_manager

# Build rule for target.
core_basic_screen_manager: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_basic_screen_manager
.PHONY : core_basic_screen_manager

# fast build rule for target.
core_basic_screen_manager/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_screen_manager.dir/build.make examples/CMakeFiles/core_basic_screen_manager.dir/build
.PHONY : core_basic_screen_manager/fast

#=============================================================================
# Target rules for targets named core_basic_window

# Build rule for target.
core_basic_window: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_basic_window
.PHONY : core_basic_window

# fast build rule for target.
core_basic_window/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window.dir/build.make examples/CMakeFiles/core_basic_window.dir/build
.PHONY : core_basic_window/fast

#=============================================================================
# Target rules for targets named core_clipboard_text

# Build rule for target.
core_clipboard_text: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_clipboard_text
.PHONY : core_clipboard_text

# fast build rule for target.
core_clipboard_text/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_clipboard_text.dir/build.make examples/CMakeFiles/core_clipboard_text.dir/build
.PHONY : core_clipboard_text/fast

#=============================================================================
# Target rules for targets named core_compute_hash

# Build rule for target.
core_compute_hash: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_compute_hash
.PHONY : core_compute_hash

# fast build rule for target.
core_compute_hash/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_compute_hash.dir/build.make examples/CMakeFiles/core_compute_hash.dir/build
.PHONY : core_compute_hash/fast

#=============================================================================
# Target rules for targets named core_custom_frame_control

# Build rule for target.
core_custom_frame_control: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_custom_frame_control
.PHONY : core_custom_frame_control

# fast build rule for target.
core_custom_frame_control/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_frame_control.dir/build.make examples/CMakeFiles/core_custom_frame_control.dir/build
.PHONY : core_custom_frame_control/fast

#=============================================================================
# Target rules for targets named core_custom_logging

# Build rule for target.
core_custom_logging: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_custom_logging
.PHONY : core_custom_logging

# fast build rule for target.
core_custom_logging/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_logging.dir/build.make examples/CMakeFiles/core_custom_logging.dir/build
.PHONY : core_custom_logging/fast

#=============================================================================
# Target rules for targets named core_delta_time

# Build rule for target.
core_delta_time: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_delta_time
.PHONY : core_delta_time

# fast build rule for target.
core_delta_time/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_delta_time.dir/build.make examples/CMakeFiles/core_delta_time.dir/build
.PHONY : core_delta_time/fast

#=============================================================================
# Target rules for targets named core_directory_files

# Build rule for target.
core_directory_files: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_directory_files
.PHONY : core_directory_files

# fast build rule for target.
core_directory_files/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_directory_files.dir/build.make examples/CMakeFiles/core_directory_files.dir/build
.PHONY : core_directory_files/fast

#=============================================================================
# Target rules for targets named core_drop_files

# Build rule for target.
core_drop_files: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_drop_files
.PHONY : core_drop_files

# fast build rule for target.
core_drop_files/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_drop_files.dir/build.make examples/CMakeFiles/core_drop_files.dir/build
.PHONY : core_drop_files/fast

#=============================================================================
# Target rules for targets named core_highdpi_demo

# Build rule for target.
core_highdpi_demo: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_highdpi_demo
.PHONY : core_highdpi_demo

# fast build rule for target.
core_highdpi_demo/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_highdpi_demo.dir/build.make examples/CMakeFiles/core_highdpi_demo.dir/build
.PHONY : core_highdpi_demo/fast

#=============================================================================
# Target rules for targets named core_highdpi_testbed

# Build rule for target.
core_highdpi_testbed: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_highdpi_testbed
.PHONY : core_highdpi_testbed

# fast build rule for target.
core_highdpi_testbed/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_highdpi_testbed.dir/build.make examples/CMakeFiles/core_highdpi_testbed.dir/build
.PHONY : core_highdpi_testbed/fast

#=============================================================================
# Target rules for targets named core_input_actions

# Build rule for target.
core_input_actions: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_actions
.PHONY : core_input_actions

# fast build rule for target.
core_input_actions/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_actions.dir/build.make examples/CMakeFiles/core_input_actions.dir/build
.PHONY : core_input_actions/fast

#=============================================================================
# Target rules for targets named core_input_gamepad

# Build rule for target.
core_input_gamepad: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_gamepad
.PHONY : core_input_gamepad

# fast build rule for target.
core_input_gamepad/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad.dir/build.make examples/CMakeFiles/core_input_gamepad.dir/build
.PHONY : core_input_gamepad/fast

#=============================================================================
# Target rules for targets named core_input_gestures

# Build rule for target.
core_input_gestures: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_gestures
.PHONY : core_input_gestures

# fast build rule for target.
core_input_gestures/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures.dir/build.make examples/CMakeFiles/core_input_gestures.dir/build
.PHONY : core_input_gestures/fast

#=============================================================================
# Target rules for targets named core_input_gestures_testbed

# Build rule for target.
core_input_gestures_testbed: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_gestures_testbed
.PHONY : core_input_gestures_testbed

# fast build rule for target.
core_input_gestures_testbed/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures_testbed.dir/build.make examples/CMakeFiles/core_input_gestures_testbed.dir/build
.PHONY : core_input_gestures_testbed/fast

#=============================================================================
# Target rules for targets named core_input_keys

# Build rule for target.
core_input_keys: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_keys
.PHONY : core_input_keys

# fast build rule for target.
core_input_keys/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_keys.dir/build.make examples/CMakeFiles/core_input_keys.dir/build
.PHONY : core_input_keys/fast

#=============================================================================
# Target rules for targets named core_input_mouse

# Build rule for target.
core_input_mouse: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_mouse
.PHONY : core_input_mouse

# fast build rule for target.
core_input_mouse/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse.dir/build.make examples/CMakeFiles/core_input_mouse.dir/build
.PHONY : core_input_mouse/fast

#=============================================================================
# Target rules for targets named core_input_mouse_wheel

# Build rule for target.
core_input_mouse_wheel: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_mouse_wheel
.PHONY : core_input_mouse_wheel

# fast build rule for target.
core_input_mouse_wheel/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse_wheel.dir/build.make examples/CMakeFiles/core_input_mouse_wheel.dir/build
.PHONY : core_input_mouse_wheel/fast

#=============================================================================
# Target rules for targets named core_input_multitouch

# Build rule for target.
core_input_multitouch: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_multitouch
.PHONY : core_input_multitouch

# fast build rule for target.
core_input_multitouch/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_multitouch.dir/build.make examples/CMakeFiles/core_input_multitouch.dir/build
.PHONY : core_input_multitouch/fast

#=============================================================================
# Target rules for targets named core_input_virtual_controls

# Build rule for target.
core_input_virtual_controls: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_input_virtual_controls
.PHONY : core_input_virtual_controls

# fast build rule for target.
core_input_virtual_controls/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_virtual_controls.dir/build.make examples/CMakeFiles/core_input_virtual_controls.dir/build
.PHONY : core_input_virtual_controls/fast

#=============================================================================
# Target rules for targets named core_keyboard_testbed

# Build rule for target.
core_keyboard_testbed: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_keyboard_testbed
.PHONY : core_keyboard_testbed

# fast build rule for target.
core_keyboard_testbed/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_keyboard_testbed.dir/build.make examples/CMakeFiles/core_keyboard_testbed.dir/build
.PHONY : core_keyboard_testbed/fast

#=============================================================================
# Target rules for targets named core_monitor_detector

# Build rule for target.
core_monitor_detector: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_monitor_detector
.PHONY : core_monitor_detector

# fast build rule for target.
core_monitor_detector/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_monitor_detector.dir/build.make examples/CMakeFiles/core_monitor_detector.dir/build
.PHONY : core_monitor_detector/fast

#=============================================================================
# Target rules for targets named core_random_sequence

# Build rule for target.
core_random_sequence: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_random_sequence
.PHONY : core_random_sequence

# fast build rule for target.
core_random_sequence/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_sequence.dir/build.make examples/CMakeFiles/core_random_sequence.dir/build
.PHONY : core_random_sequence/fast

#=============================================================================
# Target rules for targets named core_random_values

# Build rule for target.
core_random_values: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_random_values
.PHONY : core_random_values

# fast build rule for target.
core_random_values/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_values.dir/build.make examples/CMakeFiles/core_random_values.dir/build
.PHONY : core_random_values/fast

#=============================================================================
# Target rules for targets named core_render_texture

# Build rule for target.
core_render_texture: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_render_texture
.PHONY : core_render_texture

# fast build rule for target.
core_render_texture/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_render_texture.dir/build.make examples/CMakeFiles/core_render_texture.dir/build
.PHONY : core_render_texture/fast

#=============================================================================
# Target rules for targets named core_scissor_test

# Build rule for target.
core_scissor_test: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_scissor_test
.PHONY : core_scissor_test

# fast build rule for target.
core_scissor_test/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_scissor_test.dir/build.make examples/CMakeFiles/core_scissor_test.dir/build
.PHONY : core_scissor_test/fast

#=============================================================================
# Target rules for targets named core_screen_recording

# Build rule for target.
core_screen_recording: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_screen_recording
.PHONY : core_screen_recording

# fast build rule for target.
core_screen_recording/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_screen_recording.dir/build.make examples/CMakeFiles/core_screen_recording.dir/build
.PHONY : core_screen_recording/fast

#=============================================================================
# Target rules for targets named core_smooth_pixelperfect

# Build rule for target.
core_smooth_pixelperfect: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_smooth_pixelperfect
.PHONY : core_smooth_pixelperfect

# fast build rule for target.
core_smooth_pixelperfect/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_smooth_pixelperfect.dir/build.make examples/CMakeFiles/core_smooth_pixelperfect.dir/build
.PHONY : core_smooth_pixelperfect/fast

#=============================================================================
# Target rules for targets named core_storage_values

# Build rule for target.
core_storage_values: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_storage_values
.PHONY : core_storage_values

# fast build rule for target.
core_storage_values/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_storage_values.dir/build.make examples/CMakeFiles/core_storage_values.dir/build
.PHONY : core_storage_values/fast

#=============================================================================
# Target rules for targets named core_text_file_loading

# Build rule for target.
core_text_file_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_text_file_loading
.PHONY : core_text_file_loading

# fast build rule for target.
core_text_file_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_text_file_loading.dir/build.make examples/CMakeFiles/core_text_file_loading.dir/build
.PHONY : core_text_file_loading/fast

#=============================================================================
# Target rules for targets named core_undo_redo

# Build rule for target.
core_undo_redo: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_undo_redo
.PHONY : core_undo_redo

# fast build rule for target.
core_undo_redo/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_undo_redo.dir/build.make examples/CMakeFiles/core_undo_redo.dir/build
.PHONY : core_undo_redo/fast

#=============================================================================
# Target rules for targets named core_viewport_scaling

# Build rule for target.
core_viewport_scaling: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_viewport_scaling
.PHONY : core_viewport_scaling

# fast build rule for target.
core_viewport_scaling/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_viewport_scaling.dir/build.make examples/CMakeFiles/core_viewport_scaling.dir/build
.PHONY : core_viewport_scaling/fast

#=============================================================================
# Target rules for targets named core_vr_simulator

# Build rule for target.
core_vr_simulator: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_vr_simulator
.PHONY : core_vr_simulator

# fast build rule for target.
core_vr_simulator/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_vr_simulator.dir/build.make examples/CMakeFiles/core_vr_simulator.dir/build
.PHONY : core_vr_simulator/fast

#=============================================================================
# Target rules for targets named core_window_flags

# Build rule for target.
core_window_flags: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_window_flags
.PHONY : core_window_flags

# fast build rule for target.
core_window_flags/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_flags.dir/build.make examples/CMakeFiles/core_window_flags.dir/build
.PHONY : core_window_flags/fast

#=============================================================================
# Target rules for targets named core_window_letterbox

# Build rule for target.
core_window_letterbox: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_window_letterbox
.PHONY : core_window_letterbox

# fast build rule for target.
core_window_letterbox/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_letterbox.dir/build.make examples/CMakeFiles/core_window_letterbox.dir/build
.PHONY : core_window_letterbox/fast

#=============================================================================
# Target rules for targets named core_window_should_close

# Build rule for target.
core_window_should_close: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_window_should_close
.PHONY : core_window_should_close

# fast build rule for target.
core_window_should_close/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_should_close.dir/build.make examples/CMakeFiles/core_window_should_close.dir/build
.PHONY : core_window_should_close/fast

#=============================================================================
# Target rules for targets named core_window_web

# Build rule for target.
core_window_web: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_window_web
.PHONY : core_window_web

# fast build rule for target.
core_window_web/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_web.dir/build.make examples/CMakeFiles/core_window_web.dir/build
.PHONY : core_window_web/fast

#=============================================================================
# Target rules for targets named core_world_screen

# Build rule for target.
core_world_screen: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 core_world_screen
.PHONY : core_world_screen

# fast build rule for target.
core_world_screen/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_world_screen.dir/build.make examples/CMakeFiles/core_world_screen.dir/build
.PHONY : core_world_screen/fast

#=============================================================================
# Target rules for targets named models_animation_blend_custom

# Build rule for target.
models_animation_blend_custom: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_animation_blend_custom
.PHONY : models_animation_blend_custom

# fast build rule for target.
models_animation_blend_custom/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation_blend_custom.dir/build.make examples/CMakeFiles/models_animation_blend_custom.dir/build
.PHONY : models_animation_blend_custom/fast

#=============================================================================
# Target rules for targets named models_animation_blending

# Build rule for target.
models_animation_blending: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_animation_blending
.PHONY : models_animation_blending

# fast build rule for target.
models_animation_blending/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation_blending.dir/build.make examples/CMakeFiles/models_animation_blending.dir/build
.PHONY : models_animation_blending/fast

#=============================================================================
# Target rules for targets named models_animation_gpu_skinning

# Build rule for target.
models_animation_gpu_skinning: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_animation_gpu_skinning
.PHONY : models_animation_gpu_skinning

# fast build rule for target.
models_animation_gpu_skinning/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation_gpu_skinning.dir/build.make examples/CMakeFiles/models_animation_gpu_skinning.dir/build
.PHONY : models_animation_gpu_skinning/fast

#=============================================================================
# Target rules for targets named models_animation_timing

# Build rule for target.
models_animation_timing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_animation_timing
.PHONY : models_animation_timing

# fast build rule for target.
models_animation_timing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation_timing.dir/build.make examples/CMakeFiles/models_animation_timing.dir/build
.PHONY : models_animation_timing/fast

#=============================================================================
# Target rules for targets named models_basic_voxel

# Build rule for target.
models_basic_voxel: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_basic_voxel
.PHONY : models_basic_voxel

# fast build rule for target.
models_basic_voxel/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_basic_voxel.dir/build.make examples/CMakeFiles/models_basic_voxel.dir/build
.PHONY : models_basic_voxel/fast

#=============================================================================
# Target rules for targets named models_billboard_rendering

# Build rule for target.
models_billboard_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_billboard_rendering
.PHONY : models_billboard_rendering

# fast build rule for target.
models_billboard_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_billboard_rendering.dir/build.make examples/CMakeFiles/models_billboard_rendering.dir/build
.PHONY : models_billboard_rendering/fast

#=============================================================================
# Target rules for targets named models_bone_socket

# Build rule for target.
models_bone_socket: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_bone_socket
.PHONY : models_bone_socket

# fast build rule for target.
models_bone_socket/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_bone_socket.dir/build.make examples/CMakeFiles/models_bone_socket.dir/build
.PHONY : models_bone_socket/fast

#=============================================================================
# Target rules for targets named models_box_collisions

# Build rule for target.
models_box_collisions: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_box_collisions
.PHONY : models_box_collisions

# fast build rule for target.
models_box_collisions/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_box_collisions.dir/build.make examples/CMakeFiles/models_box_collisions.dir/build
.PHONY : models_box_collisions/fast

#=============================================================================
# Target rules for targets named models_cubicmap_rendering

# Build rule for target.
models_cubicmap_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_cubicmap_rendering
.PHONY : models_cubicmap_rendering

# fast build rule for target.
models_cubicmap_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_cubicmap_rendering.dir/build.make examples/CMakeFiles/models_cubicmap_rendering.dir/build
.PHONY : models_cubicmap_rendering/fast

#=============================================================================
# Target rules for targets named models_decals

# Build rule for target.
models_decals: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_decals
.PHONY : models_decals

# fast build rule for target.
models_decals/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_decals.dir/build.make examples/CMakeFiles/models_decals.dir/build
.PHONY : models_decals/fast

#=============================================================================
# Target rules for targets named models_directional_billboard

# Build rule for target.
models_directional_billboard: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_directional_billboard
.PHONY : models_directional_billboard

# fast build rule for target.
models_directional_billboard/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_directional_billboard.dir/build.make examples/CMakeFiles/models_directional_billboard.dir/build
.PHONY : models_directional_billboard/fast

#=============================================================================
# Target rules for targets named models_first_person_maze

# Build rule for target.
models_first_person_maze: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_first_person_maze
.PHONY : models_first_person_maze

# fast build rule for target.
models_first_person_maze/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_first_person_maze.dir/build.make examples/CMakeFiles/models_first_person_maze.dir/build
.PHONY : models_first_person_maze/fast

#=============================================================================
# Target rules for targets named models_geometric_shapes

# Build rule for target.
models_geometric_shapes: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_geometric_shapes
.PHONY : models_geometric_shapes

# fast build rule for target.
models_geometric_shapes/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_geometric_shapes.dir/build.make examples/CMakeFiles/models_geometric_shapes.dir/build
.PHONY : models_geometric_shapes/fast

#=============================================================================
# Target rules for targets named models_heightmap_rendering

# Build rule for target.
models_heightmap_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_heightmap_rendering
.PHONY : models_heightmap_rendering

# fast build rule for target.
models_heightmap_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_heightmap_rendering.dir/build.make examples/CMakeFiles/models_heightmap_rendering.dir/build
.PHONY : models_heightmap_rendering/fast

#=============================================================================
# Target rules for targets named models_loading

# Build rule for target.
models_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_loading
.PHONY : models_loading

# fast build rule for target.
models_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading.dir/build.make examples/CMakeFiles/models_loading.dir/build
.PHONY : models_loading/fast

#=============================================================================
# Target rules for targets named models_loading_gltf

# Build rule for target.
models_loading_gltf: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_loading_gltf
.PHONY : models_loading_gltf

# fast build rule for target.
models_loading_gltf/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_gltf.dir/build.make examples/CMakeFiles/models_loading_gltf.dir/build
.PHONY : models_loading_gltf/fast

#=============================================================================
# Target rules for targets named models_loading_iqm

# Build rule for target.
models_loading_iqm: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_loading_iqm
.PHONY : models_loading_iqm

# fast build rule for target.
models_loading_iqm/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_iqm.dir/build.make examples/CMakeFiles/models_loading_iqm.dir/build
.PHONY : models_loading_iqm/fast

#=============================================================================
# Target rules for targets named models_loading_m3d

# Build rule for target.
models_loading_m3d: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_loading_m3d
.PHONY : models_loading_m3d

# fast build rule for target.
models_loading_m3d/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_m3d.dir/build.make examples/CMakeFiles/models_loading_m3d.dir/build
.PHONY : models_loading_m3d/fast

#=============================================================================
# Target rules for targets named models_loading_vox

# Build rule for target.
models_loading_vox: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_loading_vox
.PHONY : models_loading_vox

# fast build rule for target.
models_loading_vox/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_vox.dir/build.make examples/CMakeFiles/models_loading_vox.dir/build
.PHONY : models_loading_vox/fast

#=============================================================================
# Target rules for targets named models_mesh_generation

# Build rule for target.
models_mesh_generation: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_mesh_generation
.PHONY : models_mesh_generation

# fast build rule for target.
models_mesh_generation/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_generation.dir/build.make examples/CMakeFiles/models_mesh_generation.dir/build
.PHONY : models_mesh_generation/fast

#=============================================================================
# Target rules for targets named models_mesh_picking

# Build rule for target.
models_mesh_picking: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_mesh_picking
.PHONY : models_mesh_picking

# fast build rule for target.
models_mesh_picking/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_picking.dir/build.make examples/CMakeFiles/models_mesh_picking.dir/build
.PHONY : models_mesh_picking/fast

#=============================================================================
# Target rules for targets named models_orthographic_projection

# Build rule for target.
models_orthographic_projection: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_orthographic_projection
.PHONY : models_orthographic_projection

# fast build rule for target.
models_orthographic_projection/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_orthographic_projection.dir/build.make examples/CMakeFiles/models_orthographic_projection.dir/build
.PHONY : models_orthographic_projection/fast

#=============================================================================
# Target rules for targets named models_point_rendering

# Build rule for target.
models_point_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_point_rendering
.PHONY : models_point_rendering

# fast build rule for target.
models_point_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_point_rendering.dir/build.make examples/CMakeFiles/models_point_rendering.dir/build
.PHONY : models_point_rendering/fast

#=============================================================================
# Target rules for targets named models_rlgl_solar_system

# Build rule for target.
models_rlgl_solar_system: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_rlgl_solar_system
.PHONY : models_rlgl_solar_system

# fast build rule for target.
models_rlgl_solar_system/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rlgl_solar_system.dir/build.make examples/CMakeFiles/models_rlgl_solar_system.dir/build
.PHONY : models_rlgl_solar_system/fast

#=============================================================================
# Target rules for targets named models_rotating_cube

# Build rule for target.
models_rotating_cube: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_rotating_cube
.PHONY : models_rotating_cube

# fast build rule for target.
models_rotating_cube/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rotating_cube.dir/build.make examples/CMakeFiles/models_rotating_cube.dir/build
.PHONY : models_rotating_cube/fast

#=============================================================================
# Target rules for targets named models_skybox_rendering

# Build rule for target.
models_skybox_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_skybox_rendering
.PHONY : models_skybox_rendering

# fast build rule for target.
models_skybox_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_skybox_rendering.dir/build.make examples/CMakeFiles/models_skybox_rendering.dir/build
.PHONY : models_skybox_rendering/fast

#=============================================================================
# Target rules for targets named models_tesseract_view

# Build rule for target.
models_tesseract_view: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_tesseract_view
.PHONY : models_tesseract_view

# fast build rule for target.
models_tesseract_view/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_tesseract_view.dir/build.make examples/CMakeFiles/models_tesseract_view.dir/build
.PHONY : models_tesseract_view/fast

#=============================================================================
# Target rules for targets named models_textured_cube

# Build rule for target.
models_textured_cube: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_textured_cube
.PHONY : models_textured_cube

# fast build rule for target.
models_textured_cube/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_textured_cube.dir/build.make examples/CMakeFiles/models_textured_cube.dir/build
.PHONY : models_textured_cube/fast

#=============================================================================
# Target rules for targets named models_waving_cubes

# Build rule for target.
models_waving_cubes: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_waving_cubes
.PHONY : models_waving_cubes

# fast build rule for target.
models_waving_cubes/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_waving_cubes.dir/build.make examples/CMakeFiles/models_waving_cubes.dir/build
.PHONY : models_waving_cubes/fast

#=============================================================================
# Target rules for targets named models_yaw_pitch_roll

# Build rule for target.
models_yaw_pitch_roll: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 models_yaw_pitch_roll
.PHONY : models_yaw_pitch_roll

# fast build rule for target.
models_yaw_pitch_roll/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_yaw_pitch_roll.dir/build.make examples/CMakeFiles/models_yaw_pitch_roll.dir/build
.PHONY : models_yaw_pitch_roll/fast

#=============================================================================
# Target rules for targets named embedded_files_loading

# Build rule for target.
embedded_files_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 embedded_files_loading
.PHONY : embedded_files_loading

# fast build rule for target.
embedded_files_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/embedded_files_loading.dir/build.make examples/CMakeFiles/embedded_files_loading.dir/build
.PHONY : embedded_files_loading/fast

#=============================================================================
# Target rules for targets named raylib_opengl_interop

# Build rule for target.
raylib_opengl_interop: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 raylib_opengl_interop
.PHONY : raylib_opengl_interop

# fast build rule for target.
raylib_opengl_interop/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raylib_opengl_interop.dir/build.make examples/CMakeFiles/raylib_opengl_interop.dir/build
.PHONY : raylib_opengl_interop/fast

#=============================================================================
# Target rules for targets named rlgl_standalone

# Build rule for target.
rlgl_standalone: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 rlgl_standalone
.PHONY : rlgl_standalone

# fast build rule for target.
rlgl_standalone/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_standalone.dir/build.make examples/CMakeFiles/rlgl_standalone.dir/build
.PHONY : rlgl_standalone/fast

#=============================================================================
# Target rules for targets named shaders_ascii_rendering

# Build rule for target.
shaders_ascii_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_ascii_rendering
.PHONY : shaders_ascii_rendering

# fast build rule for target.
shaders_ascii_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_ascii_rendering.dir/build.make examples/CMakeFiles/shaders_ascii_rendering.dir/build
.PHONY : shaders_ascii_rendering/fast

#=============================================================================
# Target rules for targets named shaders_basic_lighting

# Build rule for target.
shaders_basic_lighting: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_basic_lighting
.PHONY : shaders_basic_lighting

# fast build rule for target.
shaders_basic_lighting/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_lighting.dir/build.make examples/CMakeFiles/shaders_basic_lighting.dir/build
.PHONY : shaders_basic_lighting/fast

#=============================================================================
# Target rules for targets named shaders_basic_pbr

# Build rule for target.
shaders_basic_pbr: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_basic_pbr
.PHONY : shaders_basic_pbr

# fast build rule for target.
shaders_basic_pbr/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_pbr.dir/build.make examples/CMakeFiles/shaders_basic_pbr.dir/build
.PHONY : shaders_basic_pbr/fast

#=============================================================================
# Target rules for targets named shaders_cel_shading

# Build rule for target.
shaders_cel_shading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_cel_shading
.PHONY : shaders_cel_shading

# fast build rule for target.
shaders_cel_shading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_cel_shading.dir/build.make examples/CMakeFiles/shaders_cel_shading.dir/build
.PHONY : shaders_cel_shading/fast

#=============================================================================
# Target rules for targets named shaders_color_correction

# Build rule for target.
shaders_color_correction: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_color_correction
.PHONY : shaders_color_correction

# fast build rule for target.
shaders_color_correction/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_color_correction.dir/build.make examples/CMakeFiles/shaders_color_correction.dir/build
.PHONY : shaders_color_correction/fast

#=============================================================================
# Target rules for targets named shaders_custom_uniform

# Build rule for target.
shaders_custom_uniform: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_custom_uniform
.PHONY : shaders_custom_uniform

# fast build rule for target.
shaders_custom_uniform/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_custom_uniform.dir/build.make examples/CMakeFiles/shaders_custom_uniform.dir/build
.PHONY : shaders_custom_uniform/fast

#=============================================================================
# Target rules for targets named shaders_deferred_rendering

# Build rule for target.
shaders_deferred_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_deferred_rendering
.PHONY : shaders_deferred_rendering

# fast build rule for target.
shaders_deferred_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_deferred_rendering.dir/build.make examples/CMakeFiles/shaders_deferred_rendering.dir/build
.PHONY : shaders_deferred_rendering/fast

#=============================================================================
# Target rules for targets named shaders_depth_rendering

# Build rule for target.
shaders_depth_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_depth_rendering
.PHONY : shaders_depth_rendering

# fast build rule for target.
shaders_depth_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_depth_rendering.dir/build.make examples/CMakeFiles/shaders_depth_rendering.dir/build
.PHONY : shaders_depth_rendering/fast

#=============================================================================
# Target rules for targets named shaders_depth_writing

# Build rule for target.
shaders_depth_writing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_depth_writing
.PHONY : shaders_depth_writing

# fast build rule for target.
shaders_depth_writing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_depth_writing.dir/build.make examples/CMakeFiles/shaders_depth_writing.dir/build
.PHONY : shaders_depth_writing/fast

#=============================================================================
# Target rules for targets named shaders_eratosthenes_sieve

# Build rule for target.
shaders_eratosthenes_sieve: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_eratosthenes_sieve
.PHONY : shaders_eratosthenes_sieve

# fast build rule for target.
shaders_eratosthenes_sieve/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_eratosthenes_sieve.dir/build.make examples/CMakeFiles/shaders_eratosthenes_sieve.dir/build
.PHONY : shaders_eratosthenes_sieve/fast

#=============================================================================
# Target rules for targets named shaders_fog_rendering

# Build rule for target.
shaders_fog_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_fog_rendering
.PHONY : shaders_fog_rendering

# fast build rule for target.
shaders_fog_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_fog_rendering.dir/build.make examples/CMakeFiles/shaders_fog_rendering.dir/build
.PHONY : shaders_fog_rendering/fast

#=============================================================================
# Target rules for targets named shaders_game_of_life

# Build rule for target.
shaders_game_of_life: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_game_of_life
.PHONY : shaders_game_of_life

# fast build rule for target.
shaders_game_of_life/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_game_of_life.dir/build.make examples/CMakeFiles/shaders_game_of_life.dir/build
.PHONY : shaders_game_of_life/fast

#=============================================================================
# Target rules for targets named shaders_hot_reloading

# Build rule for target.
shaders_hot_reloading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_hot_reloading
.PHONY : shaders_hot_reloading

# fast build rule for target.
shaders_hot_reloading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hot_reloading.dir/build.make examples/CMakeFiles/shaders_hot_reloading.dir/build
.PHONY : shaders_hot_reloading/fast

#=============================================================================
# Target rules for targets named shaders_hybrid_rendering

# Build rule for target.
shaders_hybrid_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_hybrid_rendering
.PHONY : shaders_hybrid_rendering

# fast build rule for target.
shaders_hybrid_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hybrid_rendering.dir/build.make examples/CMakeFiles/shaders_hybrid_rendering.dir/build
.PHONY : shaders_hybrid_rendering/fast

#=============================================================================
# Target rules for targets named shaders_julia_set

# Build rule for target.
shaders_julia_set: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_julia_set
.PHONY : shaders_julia_set

# fast build rule for target.
shaders_julia_set/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_julia_set.dir/build.make examples/CMakeFiles/shaders_julia_set.dir/build
.PHONY : shaders_julia_set/fast

#=============================================================================
# Target rules for targets named shaders_lightmap_rendering

# Build rule for target.
shaders_lightmap_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_lightmap_rendering
.PHONY : shaders_lightmap_rendering

# fast build rule for target.
shaders_lightmap_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_lightmap_rendering.dir/build.make examples/CMakeFiles/shaders_lightmap_rendering.dir/build
.PHONY : shaders_lightmap_rendering/fast

#=============================================================================
# Target rules for targets named shaders_mandelbrot_set

# Build rule for target.
shaders_mandelbrot_set: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_mandelbrot_set
.PHONY : shaders_mandelbrot_set

# fast build rule for target.
shaders_mandelbrot_set/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mandelbrot_set.dir/build.make examples/CMakeFiles/shaders_mandelbrot_set.dir/build
.PHONY : shaders_mandelbrot_set/fast

#=============================================================================
# Target rules for targets named shaders_mesh_instancing

# Build rule for target.
shaders_mesh_instancing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_mesh_instancing
.PHONY : shaders_mesh_instancing

# fast build rule for target.
shaders_mesh_instancing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mesh_instancing.dir/build.make examples/CMakeFiles/shaders_mesh_instancing.dir/build
.PHONY : shaders_mesh_instancing/fast

#=============================================================================
# Target rules for targets named shaders_model_shader

# Build rule for target.
shaders_model_shader: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_model_shader
.PHONY : shaders_model_shader

# fast build rule for target.
shaders_model_shader/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_model_shader.dir/build.make examples/CMakeFiles/shaders_model_shader.dir/build
.PHONY : shaders_model_shader/fast

#=============================================================================
# Target rules for targets named shaders_multi_sample2d

# Build rule for target.
shaders_multi_sample2d: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_multi_sample2d
.PHONY : shaders_multi_sample2d

# fast build rule for target.
shaders_multi_sample2d/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_multi_sample2d.dir/build.make examples/CMakeFiles/shaders_multi_sample2d.dir/build
.PHONY : shaders_multi_sample2d/fast

#=============================================================================
# Target rules for targets named shaders_normalmap_rendering

# Build rule for target.
shaders_normalmap_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_normalmap_rendering
.PHONY : shaders_normalmap_rendering

# fast build rule for target.
shaders_normalmap_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_normalmap_rendering.dir/build.make examples/CMakeFiles/shaders_normalmap_rendering.dir/build
.PHONY : shaders_normalmap_rendering/fast

#=============================================================================
# Target rules for targets named shaders_palette_switch

# Build rule for target.
shaders_palette_switch: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_palette_switch
.PHONY : shaders_palette_switch

# fast build rule for target.
shaders_palette_switch/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_palette_switch.dir/build.make examples/CMakeFiles/shaders_palette_switch.dir/build
.PHONY : shaders_palette_switch/fast

#=============================================================================
# Target rules for targets named shaders_postprocessing

# Build rule for target.
shaders_postprocessing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_postprocessing
.PHONY : shaders_postprocessing

# fast build rule for target.
shaders_postprocessing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_postprocessing.dir/build.make examples/CMakeFiles/shaders_postprocessing.dir/build
.PHONY : shaders_postprocessing/fast

#=============================================================================
# Target rules for targets named shaders_raymarching_rendering

# Build rule for target.
shaders_raymarching_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_raymarching_rendering
.PHONY : shaders_raymarching_rendering

# fast build rule for target.
shaders_raymarching_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_raymarching_rendering.dir/build.make examples/CMakeFiles/shaders_raymarching_rendering.dir/build
.PHONY : shaders_raymarching_rendering/fast

#=============================================================================
# Target rules for targets named shaders_rlgl_compute

# Build rule for target.
shaders_rlgl_compute: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_rlgl_compute
.PHONY : shaders_rlgl_compute

# fast build rule for target.
shaders_rlgl_compute/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_rlgl_compute.dir/build.make examples/CMakeFiles/shaders_rlgl_compute.dir/build
.PHONY : shaders_rlgl_compute/fast

#=============================================================================
# Target rules for targets named shaders_rounded_rectangle

# Build rule for target.
shaders_rounded_rectangle: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_rounded_rectangle
.PHONY : shaders_rounded_rectangle

# fast build rule for target.
shaders_rounded_rectangle/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_rounded_rectangle.dir/build.make examples/CMakeFiles/shaders_rounded_rectangle.dir/build
.PHONY : shaders_rounded_rectangle/fast

#=============================================================================
# Target rules for targets named shaders_shadowmap_rendering

# Build rule for target.
shaders_shadowmap_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_shadowmap_rendering
.PHONY : shaders_shadowmap_rendering

# fast build rule for target.
shaders_shadowmap_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shadowmap_rendering.dir/build.make examples/CMakeFiles/shaders_shadowmap_rendering.dir/build
.PHONY : shaders_shadowmap_rendering/fast

#=============================================================================
# Target rules for targets named shaders_shapes_textures

# Build rule for target.
shaders_shapes_textures: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_shapes_textures
.PHONY : shaders_shapes_textures

# fast build rule for target.
shaders_shapes_textures/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shapes_textures.dir/build.make examples/CMakeFiles/shaders_shapes_textures.dir/build
.PHONY : shaders_shapes_textures/fast

#=============================================================================
# Target rules for targets named shaders_simple_mask

# Build rule for target.
shaders_simple_mask: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_simple_mask
.PHONY : shaders_simple_mask

# fast build rule for target.
shaders_simple_mask/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_simple_mask.dir/build.make examples/CMakeFiles/shaders_simple_mask.dir/build
.PHONY : shaders_simple_mask/fast

#=============================================================================
# Target rules for targets named shaders_spotlight_rendering

# Build rule for target.
shaders_spotlight_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_spotlight_rendering
.PHONY : shaders_spotlight_rendering

# fast build rule for target.
shaders_spotlight_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_spotlight_rendering.dir/build.make examples/CMakeFiles/shaders_spotlight_rendering.dir/build
.PHONY : shaders_spotlight_rendering/fast

#=============================================================================
# Target rules for targets named shaders_texture_outline

# Build rule for target.
shaders_texture_outline: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_texture_outline
.PHONY : shaders_texture_outline

# fast build rule for target.
shaders_texture_outline/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_outline.dir/build.make examples/CMakeFiles/shaders_texture_outline.dir/build
.PHONY : shaders_texture_outline/fast

#=============================================================================
# Target rules for targets named shaders_texture_rendering

# Build rule for target.
shaders_texture_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_texture_rendering
.PHONY : shaders_texture_rendering

# fast build rule for target.
shaders_texture_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_rendering.dir/build.make examples/CMakeFiles/shaders_texture_rendering.dir/build
.PHONY : shaders_texture_rendering/fast

#=============================================================================
# Target rules for targets named shaders_texture_tiling

# Build rule for target.
shaders_texture_tiling: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_texture_tiling
.PHONY : shaders_texture_tiling

# fast build rule for target.
shaders_texture_tiling/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_tiling.dir/build.make examples/CMakeFiles/shaders_texture_tiling.dir/build
.PHONY : shaders_texture_tiling/fast

#=============================================================================
# Target rules for targets named shaders_texture_waves

# Build rule for target.
shaders_texture_waves: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_texture_waves
.PHONY : shaders_texture_waves

# fast build rule for target.
shaders_texture_waves/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_waves.dir/build.make examples/CMakeFiles/shaders_texture_waves.dir/build
.PHONY : shaders_texture_waves/fast

#=============================================================================
# Target rules for targets named shaders_vertex_displacement

# Build rule for target.
shaders_vertex_displacement: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shaders_vertex_displacement
.PHONY : shaders_vertex_displacement

# fast build rule for target.
shaders_vertex_displacement/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_vertex_displacement.dir/build.make examples/CMakeFiles/shaders_vertex_displacement.dir/build
.PHONY : shaders_vertex_displacement/fast

#=============================================================================
# Target rules for targets named shapes_ball_physics

# Build rule for target.
shapes_ball_physics: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_ball_physics
.PHONY : shapes_ball_physics

# fast build rule for target.
shapes_ball_physics/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_ball_physics.dir/build.make examples/CMakeFiles/shapes_ball_physics.dir/build
.PHONY : shapes_ball_physics/fast

#=============================================================================
# Target rules for targets named shapes_basic_shapes

# Build rule for target.
shapes_basic_shapes: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_basic_shapes
.PHONY : shapes_basic_shapes

# fast build rule for target.
shapes_basic_shapes/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_basic_shapes.dir/build.make examples/CMakeFiles/shapes_basic_shapes.dir/build
.PHONY : shapes_basic_shapes/fast

#=============================================================================
# Target rules for targets named shapes_bouncing_ball

# Build rule for target.
shapes_bouncing_ball: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_bouncing_ball
.PHONY : shapes_bouncing_ball

# fast build rule for target.
shapes_bouncing_ball/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bouncing_ball.dir/build.make examples/CMakeFiles/shapes_bouncing_ball.dir/build
.PHONY : shapes_bouncing_ball/fast

#=============================================================================
# Target rules for targets named shapes_bullet_hell

# Build rule for target.
shapes_bullet_hell: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_bullet_hell
.PHONY : shapes_bullet_hell

# fast build rule for target.
shapes_bullet_hell/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bullet_hell.dir/build.make examples/CMakeFiles/shapes_bullet_hell.dir/build
.PHONY : shapes_bullet_hell/fast

#=============================================================================
# Target rules for targets named shapes_circle_sector_drawing

# Build rule for target.
shapes_circle_sector_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_circle_sector_drawing
.PHONY : shapes_circle_sector_drawing

# fast build rule for target.
shapes_circle_sector_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_circle_sector_drawing.dir/build.make examples/CMakeFiles/shapes_circle_sector_drawing.dir/build
.PHONY : shapes_circle_sector_drawing/fast

#=============================================================================
# Target rules for targets named shapes_clock_of_clocks

# Build rule for target.
shapes_clock_of_clocks: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_clock_of_clocks
.PHONY : shapes_clock_of_clocks

# fast build rule for target.
shapes_clock_of_clocks/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_clock_of_clocks.dir/build.make examples/CMakeFiles/shapes_clock_of_clocks.dir/build
.PHONY : shapes_clock_of_clocks/fast

#=============================================================================
# Target rules for targets named shapes_collision_area

# Build rule for target.
shapes_collision_area: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_collision_area
.PHONY : shapes_collision_area

# fast build rule for target.
shapes_collision_area/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_collision_area.dir/build.make examples/CMakeFiles/shapes_collision_area.dir/build
.PHONY : shapes_collision_area/fast

#=============================================================================
# Target rules for targets named shapes_colors_palette

# Build rule for target.
shapes_colors_palette: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_colors_palette
.PHONY : shapes_colors_palette

# fast build rule for target.
shapes_colors_palette/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_colors_palette.dir/build.make examples/CMakeFiles/shapes_colors_palette.dir/build
.PHONY : shapes_colors_palette/fast

#=============================================================================
# Target rules for targets named shapes_dashed_line

# Build rule for target.
shapes_dashed_line: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_dashed_line
.PHONY : shapes_dashed_line

# fast build rule for target.
shapes_dashed_line/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_dashed_line.dir/build.make examples/CMakeFiles/shapes_dashed_line.dir/build
.PHONY : shapes_dashed_line/fast

#=============================================================================
# Target rules for targets named shapes_digital_clock

# Build rule for target.
shapes_digital_clock: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_digital_clock
.PHONY : shapes_digital_clock

# fast build rule for target.
shapes_digital_clock/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_digital_clock.dir/build.make examples/CMakeFiles/shapes_digital_clock.dir/build
.PHONY : shapes_digital_clock/fast

#=============================================================================
# Target rules for targets named shapes_double_pendulum

# Build rule for target.
shapes_double_pendulum: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_double_pendulum
.PHONY : shapes_double_pendulum

# fast build rule for target.
shapes_double_pendulum/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_double_pendulum.dir/build.make examples/CMakeFiles/shapes_double_pendulum.dir/build
.PHONY : shapes_double_pendulum/fast

#=============================================================================
# Target rules for targets named shapes_easings_ball

# Build rule for target.
shapes_easings_ball: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_easings_ball
.PHONY : shapes_easings_ball

# fast build rule for target.
shapes_easings_ball/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_ball.dir/build.make examples/CMakeFiles/shapes_easings_ball.dir/build
.PHONY : shapes_easings_ball/fast

#=============================================================================
# Target rules for targets named shapes_easings_box

# Build rule for target.
shapes_easings_box: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_easings_box
.PHONY : shapes_easings_box

# fast build rule for target.
shapes_easings_box/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_box.dir/build.make examples/CMakeFiles/shapes_easings_box.dir/build
.PHONY : shapes_easings_box/fast

#=============================================================================
# Target rules for targets named shapes_easings_rectangles

# Build rule for target.
shapes_easings_rectangles: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_easings_rectangles
.PHONY : shapes_easings_rectangles

# fast build rule for target.
shapes_easings_rectangles/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_rectangles.dir/build.make examples/CMakeFiles/shapes_easings_rectangles.dir/build
.PHONY : shapes_easings_rectangles/fast

#=============================================================================
# Target rules for targets named shapes_easings_testbed

# Build rule for target.
shapes_easings_testbed: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_easings_testbed
.PHONY : shapes_easings_testbed

# fast build rule for target.
shapes_easings_testbed/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_testbed.dir/build.make examples/CMakeFiles/shapes_easings_testbed.dir/build
.PHONY : shapes_easings_testbed/fast

#=============================================================================
# Target rules for targets named shapes_ellipse_collision

# Build rule for target.
shapes_ellipse_collision: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_ellipse_collision
.PHONY : shapes_ellipse_collision

# fast build rule for target.
shapes_ellipse_collision/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_ellipse_collision.dir/build.make examples/CMakeFiles/shapes_ellipse_collision.dir/build
.PHONY : shapes_ellipse_collision/fast

#=============================================================================
# Target rules for targets named shapes_following_eyes

# Build rule for target.
shapes_following_eyes: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_following_eyes
.PHONY : shapes_following_eyes

# fast build rule for target.
shapes_following_eyes/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_following_eyes.dir/build.make examples/CMakeFiles/shapes_following_eyes.dir/build
.PHONY : shapes_following_eyes/fast

#=============================================================================
# Target rules for targets named shapes_hilbert_curve

# Build rule for target.
shapes_hilbert_curve: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_hilbert_curve
.PHONY : shapes_hilbert_curve

# fast build rule for target.
shapes_hilbert_curve/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_hilbert_curve.dir/build.make examples/CMakeFiles/shapes_hilbert_curve.dir/build
.PHONY : shapes_hilbert_curve/fast

#=============================================================================
# Target rules for targets named shapes_kaleidoscope

# Build rule for target.
shapes_kaleidoscope: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_kaleidoscope
.PHONY : shapes_kaleidoscope

# fast build rule for target.
shapes_kaleidoscope/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_kaleidoscope.dir/build.make examples/CMakeFiles/shapes_kaleidoscope.dir/build
.PHONY : shapes_kaleidoscope/fast

#=============================================================================
# Target rules for targets named shapes_lines_bezier

# Build rule for target.
shapes_lines_bezier: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_lines_bezier
.PHONY : shapes_lines_bezier

# fast build rule for target.
shapes_lines_bezier/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_bezier.dir/build.make examples/CMakeFiles/shapes_lines_bezier.dir/build
.PHONY : shapes_lines_bezier/fast

#=============================================================================
# Target rules for targets named shapes_lines_drawing

# Build rule for target.
shapes_lines_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_lines_drawing
.PHONY : shapes_lines_drawing

# fast build rule for target.
shapes_lines_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_drawing.dir/build.make examples/CMakeFiles/shapes_lines_drawing.dir/build
.PHONY : shapes_lines_drawing/fast

#=============================================================================
# Target rules for targets named shapes_logo_raylib

# Build rule for target.
shapes_logo_raylib: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_logo_raylib
.PHONY : shapes_logo_raylib

# fast build rule for target.
shapes_logo_raylib/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib.dir/build.make examples/CMakeFiles/shapes_logo_raylib.dir/build
.PHONY : shapes_logo_raylib/fast

#=============================================================================
# Target rules for targets named shapes_logo_raylib_anim

# Build rule for target.
shapes_logo_raylib_anim: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_logo_raylib_anim
.PHONY : shapes_logo_raylib_anim

# fast build rule for target.
shapes_logo_raylib_anim/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib_anim.dir/build.make examples/CMakeFiles/shapes_logo_raylib_anim.dir/build
.PHONY : shapes_logo_raylib_anim/fast

#=============================================================================
# Target rules for targets named shapes_math_angle_rotation

# Build rule for target.
shapes_math_angle_rotation: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_math_angle_rotation
.PHONY : shapes_math_angle_rotation

# fast build rule for target.
shapes_math_angle_rotation/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_math_angle_rotation.dir/build.make examples/CMakeFiles/shapes_math_angle_rotation.dir/build
.PHONY : shapes_math_angle_rotation/fast

#=============================================================================
# Target rules for targets named shapes_math_sine_cosine

# Build rule for target.
shapes_math_sine_cosine: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_math_sine_cosine
.PHONY : shapes_math_sine_cosine

# fast build rule for target.
shapes_math_sine_cosine/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_math_sine_cosine.dir/build.make examples/CMakeFiles/shapes_math_sine_cosine.dir/build
.PHONY : shapes_math_sine_cosine/fast

#=============================================================================
# Target rules for targets named shapes_mouse_trail

# Build rule for target.
shapes_mouse_trail: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_mouse_trail
.PHONY : shapes_mouse_trail

# fast build rule for target.
shapes_mouse_trail/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_mouse_trail.dir/build.make examples/CMakeFiles/shapes_mouse_trail.dir/build
.PHONY : shapes_mouse_trail/fast

#=============================================================================
# Target rules for targets named shapes_penrose_tile

# Build rule for target.
shapes_penrose_tile: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_penrose_tile
.PHONY : shapes_penrose_tile

# fast build rule for target.
shapes_penrose_tile/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_penrose_tile.dir/build.make examples/CMakeFiles/shapes_penrose_tile.dir/build
.PHONY : shapes_penrose_tile/fast

#=============================================================================
# Target rules for targets named shapes_pie_chart

# Build rule for target.
shapes_pie_chart: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_pie_chart
.PHONY : shapes_pie_chart

# fast build rule for target.
shapes_pie_chart/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_pie_chart.dir/build.make examples/CMakeFiles/shapes_pie_chart.dir/build
.PHONY : shapes_pie_chart/fast

#=============================================================================
# Target rules for targets named shapes_rectangle_advanced

# Build rule for target.
shapes_rectangle_advanced: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_rectangle_advanced
.PHONY : shapes_rectangle_advanced

# fast build rule for target.
shapes_rectangle_advanced/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_advanced.dir/build.make examples/CMakeFiles/shapes_rectangle_advanced.dir/build
.PHONY : shapes_rectangle_advanced/fast

#=============================================================================
# Target rules for targets named shapes_rectangle_scaling

# Build rule for target.
shapes_rectangle_scaling: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_rectangle_scaling
.PHONY : shapes_rectangle_scaling

# fast build rule for target.
shapes_rectangle_scaling/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_scaling.dir/build.make examples/CMakeFiles/shapes_rectangle_scaling.dir/build
.PHONY : shapes_rectangle_scaling/fast

#=============================================================================
# Target rules for targets named shapes_recursive_tree

# Build rule for target.
shapes_recursive_tree: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_recursive_tree
.PHONY : shapes_recursive_tree

# fast build rule for target.
shapes_recursive_tree/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_recursive_tree.dir/build.make examples/CMakeFiles/shapes_recursive_tree.dir/build
.PHONY : shapes_recursive_tree/fast

#=============================================================================
# Target rules for targets named shapes_ring_drawing

# Build rule for target.
shapes_ring_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_ring_drawing
.PHONY : shapes_ring_drawing

# fast build rule for target.
shapes_ring_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_ring_drawing.dir/build.make examples/CMakeFiles/shapes_ring_drawing.dir/build
.PHONY : shapes_ring_drawing/fast

#=============================================================================
# Target rules for targets named shapes_rlgl_color_wheel

# Build rule for target.
shapes_rlgl_color_wheel: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_rlgl_color_wheel
.PHONY : shapes_rlgl_color_wheel

# fast build rule for target.
shapes_rlgl_color_wheel/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rlgl_color_wheel.dir/build.make examples/CMakeFiles/shapes_rlgl_color_wheel.dir/build
.PHONY : shapes_rlgl_color_wheel/fast

#=============================================================================
# Target rules for targets named shapes_rlgl_triangle

# Build rule for target.
shapes_rlgl_triangle: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_rlgl_triangle
.PHONY : shapes_rlgl_triangle

# fast build rule for target.
shapes_rlgl_triangle/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rlgl_triangle.dir/build.make examples/CMakeFiles/shapes_rlgl_triangle.dir/build
.PHONY : shapes_rlgl_triangle/fast

#=============================================================================
# Target rules for targets named shapes_rounded_rectangle_drawing

# Build rule for target.
shapes_rounded_rectangle_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_rounded_rectangle_drawing
.PHONY : shapes_rounded_rectangle_drawing

# fast build rule for target.
shapes_rounded_rectangle_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rounded_rectangle_drawing.dir/build.make examples/CMakeFiles/shapes_rounded_rectangle_drawing.dir/build
.PHONY : shapes_rounded_rectangle_drawing/fast

#=============================================================================
# Target rules for targets named shapes_simple_particles

# Build rule for target.
shapes_simple_particles: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_simple_particles
.PHONY : shapes_simple_particles

# fast build rule for target.
shapes_simple_particles/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_simple_particles.dir/build.make examples/CMakeFiles/shapes_simple_particles.dir/build
.PHONY : shapes_simple_particles/fast

#=============================================================================
# Target rules for targets named shapes_splines_drawing

# Build rule for target.
shapes_splines_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_splines_drawing
.PHONY : shapes_splines_drawing

# fast build rule for target.
shapes_splines_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_splines_drawing.dir/build.make examples/CMakeFiles/shapes_splines_drawing.dir/build
.PHONY : shapes_splines_drawing/fast

#=============================================================================
# Target rules for targets named shapes_starfield_effect

# Build rule for target.
shapes_starfield_effect: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_starfield_effect
.PHONY : shapes_starfield_effect

# fast build rule for target.
shapes_starfield_effect/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_starfield_effect.dir/build.make examples/CMakeFiles/shapes_starfield_effect.dir/build
.PHONY : shapes_starfield_effect/fast

#=============================================================================
# Target rules for targets named shapes_top_down_lights

# Build rule for target.
shapes_top_down_lights: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_top_down_lights
.PHONY : shapes_top_down_lights

# fast build rule for target.
shapes_top_down_lights/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_top_down_lights.dir/build.make examples/CMakeFiles/shapes_top_down_lights.dir/build
.PHONY : shapes_top_down_lights/fast

#=============================================================================
# Target rules for targets named shapes_triangle_strip

# Build rule for target.
shapes_triangle_strip: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_triangle_strip
.PHONY : shapes_triangle_strip

# fast build rule for target.
shapes_triangle_strip/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_triangle_strip.dir/build.make examples/CMakeFiles/shapes_triangle_strip.dir/build
.PHONY : shapes_triangle_strip/fast

#=============================================================================
# Target rules for targets named shapes_vector_angle

# Build rule for target.
shapes_vector_angle: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 shapes_vector_angle
.PHONY : shapes_vector_angle

# fast build rule for target.
shapes_vector_angle/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_vector_angle.dir/build.make examples/CMakeFiles/shapes_vector_angle.dir/build
.PHONY : shapes_vector_angle/fast

#=============================================================================
# Target rules for targets named text_3d_drawing

# Build rule for target.
text_3d_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_3d_drawing
.PHONY : text_3d_drawing

# fast build rule for target.
text_3d_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_3d_drawing.dir/build.make examples/CMakeFiles/text_3d_drawing.dir/build
.PHONY : text_3d_drawing/fast

#=============================================================================
# Target rules for targets named text_codepoints_loading

# Build rule for target.
text_codepoints_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_codepoints_loading
.PHONY : text_codepoints_loading

# fast build rule for target.
text_codepoints_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_codepoints_loading.dir/build.make examples/CMakeFiles/text_codepoints_loading.dir/build
.PHONY : text_codepoints_loading/fast

#=============================================================================
# Target rules for targets named text_font_filters

# Build rule for target.
text_font_filters: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_font_filters
.PHONY : text_font_filters

# fast build rule for target.
text_font_filters/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_filters.dir/build.make examples/CMakeFiles/text_font_filters.dir/build
.PHONY : text_font_filters/fast

#=============================================================================
# Target rules for targets named text_font_loading

# Build rule for target.
text_font_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_font_loading
.PHONY : text_font_loading

# fast build rule for target.
text_font_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_loading.dir/build.make examples/CMakeFiles/text_font_loading.dir/build
.PHONY : text_font_loading/fast

#=============================================================================
# Target rules for targets named text_font_sdf

# Build rule for target.
text_font_sdf: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_font_sdf
.PHONY : text_font_sdf

# fast build rule for target.
text_font_sdf/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_sdf.dir/build.make examples/CMakeFiles/text_font_sdf.dir/build
.PHONY : text_font_sdf/fast

#=============================================================================
# Target rules for targets named text_font_spritefont

# Build rule for target.
text_font_spritefont: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_font_spritefont
.PHONY : text_font_spritefont

# fast build rule for target.
text_font_spritefont/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_spritefont.dir/build.make examples/CMakeFiles/text_font_spritefont.dir/build
.PHONY : text_font_spritefont/fast

#=============================================================================
# Target rules for targets named text_format_text

# Build rule for target.
text_format_text: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_format_text
.PHONY : text_format_text

# fast build rule for target.
text_format_text/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_format_text.dir/build.make examples/CMakeFiles/text_format_text.dir/build
.PHONY : text_format_text/fast

#=============================================================================
# Target rules for targets named text_inline_styling

# Build rule for target.
text_inline_styling: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_inline_styling
.PHONY : text_inline_styling

# fast build rule for target.
text_inline_styling/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_inline_styling.dir/build.make examples/CMakeFiles/text_inline_styling.dir/build
.PHONY : text_inline_styling/fast

#=============================================================================
# Target rules for targets named text_input_box

# Build rule for target.
text_input_box: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_input_box
.PHONY : text_input_box

# fast build rule for target.
text_input_box/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_input_box.dir/build.make examples/CMakeFiles/text_input_box.dir/build
.PHONY : text_input_box/fast

#=============================================================================
# Target rules for targets named text_rectangle_bounds

# Build rule for target.
text_rectangle_bounds: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_rectangle_bounds
.PHONY : text_rectangle_bounds

# fast build rule for target.
text_rectangle_bounds/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_rectangle_bounds.dir/build.make examples/CMakeFiles/text_rectangle_bounds.dir/build
.PHONY : text_rectangle_bounds/fast

#=============================================================================
# Target rules for targets named text_sprite_fonts

# Build rule for target.
text_sprite_fonts: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_sprite_fonts
.PHONY : text_sprite_fonts

# fast build rule for target.
text_sprite_fonts/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_sprite_fonts.dir/build.make examples/CMakeFiles/text_sprite_fonts.dir/build
.PHONY : text_sprite_fonts/fast

#=============================================================================
# Target rules for targets named text_strings_management

# Build rule for target.
text_strings_management: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_strings_management
.PHONY : text_strings_management

# fast build rule for target.
text_strings_management/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_strings_management.dir/build.make examples/CMakeFiles/text_strings_management.dir/build
.PHONY : text_strings_management/fast

#=============================================================================
# Target rules for targets named text_unicode_emojis

# Build rule for target.
text_unicode_emojis: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_unicode_emojis
.PHONY : text_unicode_emojis

# fast build rule for target.
text_unicode_emojis/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode_emojis.dir/build.make examples/CMakeFiles/text_unicode_emojis.dir/build
.PHONY : text_unicode_emojis/fast

#=============================================================================
# Target rules for targets named text_unicode_ranges

# Build rule for target.
text_unicode_ranges: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_unicode_ranges
.PHONY : text_unicode_ranges

# fast build rule for target.
text_unicode_ranges/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode_ranges.dir/build.make examples/CMakeFiles/text_unicode_ranges.dir/build
.PHONY : text_unicode_ranges/fast

#=============================================================================
# Target rules for targets named text_words_alignment

# Build rule for target.
text_words_alignment: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_words_alignment
.PHONY : text_words_alignment

# fast build rule for target.
text_words_alignment/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_words_alignment.dir/build.make examples/CMakeFiles/text_words_alignment.dir/build
.PHONY : text_words_alignment/fast

#=============================================================================
# Target rules for targets named text_writing_anim

# Build rule for target.
text_writing_anim: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 text_writing_anim
.PHONY : text_writing_anim

# fast build rule for target.
text_writing_anim/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_writing_anim.dir/build.make examples/CMakeFiles/text_writing_anim.dir/build
.PHONY : text_writing_anim/fast

#=============================================================================
# Target rules for targets named textures_background_scrolling

# Build rule for target.
textures_background_scrolling: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_background_scrolling
.PHONY : textures_background_scrolling

# fast build rule for target.
textures_background_scrolling/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_background_scrolling.dir/build.make examples/CMakeFiles/textures_background_scrolling.dir/build
.PHONY : textures_background_scrolling/fast

#=============================================================================
# Target rules for targets named textures_blend_modes

# Build rule for target.
textures_blend_modes: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_blend_modes
.PHONY : textures_blend_modes

# fast build rule for target.
textures_blend_modes/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_blend_modes.dir/build.make examples/CMakeFiles/textures_blend_modes.dir/build
.PHONY : textures_blend_modes/fast

#=============================================================================
# Target rules for targets named textures_bunnymark

# Build rule for target.
textures_bunnymark: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_bunnymark
.PHONY : textures_bunnymark

# fast build rule for target.
textures_bunnymark/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_bunnymark.dir/build.make examples/CMakeFiles/textures_bunnymark.dir/build
.PHONY : textures_bunnymark/fast

#=============================================================================
# Target rules for targets named textures_cellular_automata

# Build rule for target.
textures_cellular_automata: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_cellular_automata
.PHONY : textures_cellular_automata

# fast build rule for target.
textures_cellular_automata/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_cellular_automata.dir/build.make examples/CMakeFiles/textures_cellular_automata.dir/build
.PHONY : textures_cellular_automata/fast

#=============================================================================
# Target rules for targets named textures_clipboard_image

# Build rule for target.
textures_clipboard_image: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_clipboard_image
.PHONY : textures_clipboard_image

# fast build rule for target.
textures_clipboard_image/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_clipboard_image.dir/build.make examples/CMakeFiles/textures_clipboard_image.dir/build
.PHONY : textures_clipboard_image/fast

#=============================================================================
# Target rules for targets named textures_fog_of_war

# Build rule for target.
textures_fog_of_war: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_fog_of_war
.PHONY : textures_fog_of_war

# fast build rule for target.
textures_fog_of_war/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_fog_of_war.dir/build.make examples/CMakeFiles/textures_fog_of_war.dir/build
.PHONY : textures_fog_of_war/fast

#=============================================================================
# Target rules for targets named textures_framebuffer_rendering

# Build rule for target.
textures_framebuffer_rendering: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_framebuffer_rendering
.PHONY : textures_framebuffer_rendering

# fast build rule for target.
textures_framebuffer_rendering/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_framebuffer_rendering.dir/build.make examples/CMakeFiles/textures_framebuffer_rendering.dir/build
.PHONY : textures_framebuffer_rendering/fast

#=============================================================================
# Target rules for targets named textures_gif_player

# Build rule for target.
textures_gif_player: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_gif_player
.PHONY : textures_gif_player

# fast build rule for target.
textures_gif_player/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_gif_player.dir/build.make examples/CMakeFiles/textures_gif_player.dir/build
.PHONY : textures_gif_player/fast

#=============================================================================
# Target rules for targets named textures_image_channel

# Build rule for target.
textures_image_channel: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_channel
.PHONY : textures_image_channel

# fast build rule for target.
textures_image_channel/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_channel.dir/build.make examples/CMakeFiles/textures_image_channel.dir/build
.PHONY : textures_image_channel/fast

#=============================================================================
# Target rules for targets named textures_image_drawing

# Build rule for target.
textures_image_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_drawing
.PHONY : textures_image_drawing

# fast build rule for target.
textures_image_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_drawing.dir/build.make examples/CMakeFiles/textures_image_drawing.dir/build
.PHONY : textures_image_drawing/fast

#=============================================================================
# Target rules for targets named textures_image_generation

# Build rule for target.
textures_image_generation: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_generation
.PHONY : textures_image_generation

# fast build rule for target.
textures_image_generation/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_generation.dir/build.make examples/CMakeFiles/textures_image_generation.dir/build
.PHONY : textures_image_generation/fast

#=============================================================================
# Target rules for targets named textures_image_kernel

# Build rule for target.
textures_image_kernel: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_kernel
.PHONY : textures_image_kernel

# fast build rule for target.
textures_image_kernel/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_kernel.dir/build.make examples/CMakeFiles/textures_image_kernel.dir/build
.PHONY : textures_image_kernel/fast

#=============================================================================
# Target rules for targets named textures_image_loading

# Build rule for target.
textures_image_loading: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_loading
.PHONY : textures_image_loading

# fast build rule for target.
textures_image_loading/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_loading.dir/build.make examples/CMakeFiles/textures_image_loading.dir/build
.PHONY : textures_image_loading/fast

#=============================================================================
# Target rules for targets named textures_image_processing

# Build rule for target.
textures_image_processing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_processing
.PHONY : textures_image_processing

# fast build rule for target.
textures_image_processing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_processing.dir/build.make examples/CMakeFiles/textures_image_processing.dir/build
.PHONY : textures_image_processing/fast

#=============================================================================
# Target rules for targets named textures_image_rotate

# Build rule for target.
textures_image_rotate: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_rotate
.PHONY : textures_image_rotate

# fast build rule for target.
textures_image_rotate/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_rotate.dir/build.make examples/CMakeFiles/textures_image_rotate.dir/build
.PHONY : textures_image_rotate/fast

#=============================================================================
# Target rules for targets named textures_image_text

# Build rule for target.
textures_image_text: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_image_text
.PHONY : textures_image_text

# fast build rule for target.
textures_image_text/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_text.dir/build.make examples/CMakeFiles/textures_image_text.dir/build
.PHONY : textures_image_text/fast

#=============================================================================
# Target rules for targets named textures_logo_raylib

# Build rule for target.
textures_logo_raylib: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_logo_raylib
.PHONY : textures_logo_raylib

# fast build rule for target.
textures_logo_raylib/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_logo_raylib.dir/build.make examples/CMakeFiles/textures_logo_raylib.dir/build
.PHONY : textures_logo_raylib/fast

#=============================================================================
# Target rules for targets named textures_magnifying_glass

# Build rule for target.
textures_magnifying_glass: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_magnifying_glass
.PHONY : textures_magnifying_glass

# fast build rule for target.
textures_magnifying_glass/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_magnifying_glass.dir/build.make examples/CMakeFiles/textures_magnifying_glass.dir/build
.PHONY : textures_magnifying_glass/fast

#=============================================================================
# Target rules for targets named textures_mouse_painting

# Build rule for target.
textures_mouse_painting: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_mouse_painting
.PHONY : textures_mouse_painting

# fast build rule for target.
textures_mouse_painting/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_mouse_painting.dir/build.make examples/CMakeFiles/textures_mouse_painting.dir/build
.PHONY : textures_mouse_painting/fast

#=============================================================================
# Target rules for targets named textures_npatch_drawing

# Build rule for target.
textures_npatch_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_npatch_drawing
.PHONY : textures_npatch_drawing

# fast build rule for target.
textures_npatch_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_npatch_drawing.dir/build.make examples/CMakeFiles/textures_npatch_drawing.dir/build
.PHONY : textures_npatch_drawing/fast

#=============================================================================
# Target rules for targets named textures_particles_blending

# Build rule for target.
textures_particles_blending: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_particles_blending
.PHONY : textures_particles_blending

# fast build rule for target.
textures_particles_blending/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_particles_blending.dir/build.make examples/CMakeFiles/textures_particles_blending.dir/build
.PHONY : textures_particles_blending/fast

#=============================================================================
# Target rules for targets named textures_polygon_drawing

# Build rule for target.
textures_polygon_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_polygon_drawing
.PHONY : textures_polygon_drawing

# fast build rule for target.
textures_polygon_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_polygon_drawing.dir/build.make examples/CMakeFiles/textures_polygon_drawing.dir/build
.PHONY : textures_polygon_drawing/fast

#=============================================================================
# Target rules for targets named textures_raw_data

# Build rule for target.
textures_raw_data: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_raw_data
.PHONY : textures_raw_data

# fast build rule for target.
textures_raw_data/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_raw_data.dir/build.make examples/CMakeFiles/textures_raw_data.dir/build
.PHONY : textures_raw_data/fast

#=============================================================================
# Target rules for targets named textures_screen_buffer

# Build rule for target.
textures_screen_buffer: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_screen_buffer
.PHONY : textures_screen_buffer

# fast build rule for target.
textures_screen_buffer/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_screen_buffer.dir/build.make examples/CMakeFiles/textures_screen_buffer.dir/build
.PHONY : textures_screen_buffer/fast

#=============================================================================
# Target rules for targets named textures_sprite_animation

# Build rule for target.
textures_sprite_animation: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_sprite_animation
.PHONY : textures_sprite_animation

# fast build rule for target.
textures_sprite_animation/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_animation.dir/build.make examples/CMakeFiles/textures_sprite_animation.dir/build
.PHONY : textures_sprite_animation/fast

#=============================================================================
# Target rules for targets named textures_sprite_button

# Build rule for target.
textures_sprite_button: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_sprite_button
.PHONY : textures_sprite_button

# fast build rule for target.
textures_sprite_button/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_button.dir/build.make examples/CMakeFiles/textures_sprite_button.dir/build
.PHONY : textures_sprite_button/fast

#=============================================================================
# Target rules for targets named textures_sprite_explosion

# Build rule for target.
textures_sprite_explosion: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_sprite_explosion
.PHONY : textures_sprite_explosion

# fast build rule for target.
textures_sprite_explosion/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_explosion.dir/build.make examples/CMakeFiles/textures_sprite_explosion.dir/build
.PHONY : textures_sprite_explosion/fast

#=============================================================================
# Target rules for targets named textures_sprite_stacking

# Build rule for target.
textures_sprite_stacking: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_sprite_stacking
.PHONY : textures_sprite_stacking

# fast build rule for target.
textures_sprite_stacking/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_stacking.dir/build.make examples/CMakeFiles/textures_sprite_stacking.dir/build
.PHONY : textures_sprite_stacking/fast

#=============================================================================
# Target rules for targets named textures_srcrec_dstrec

# Build rule for target.
textures_srcrec_dstrec: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_srcrec_dstrec
.PHONY : textures_srcrec_dstrec

# fast build rule for target.
textures_srcrec_dstrec/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_srcrec_dstrec.dir/build.make examples/CMakeFiles/textures_srcrec_dstrec.dir/build
.PHONY : textures_srcrec_dstrec/fast

#=============================================================================
# Target rules for targets named textures_textured_curve

# Build rule for target.
textures_textured_curve: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_textured_curve
.PHONY : textures_textured_curve

# fast build rule for target.
textures_textured_curve/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_textured_curve.dir/build.make examples/CMakeFiles/textures_textured_curve.dir/build
.PHONY : textures_textured_curve/fast

#=============================================================================
# Target rules for targets named textures_tiled_drawing

# Build rule for target.
textures_tiled_drawing: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_tiled_drawing
.PHONY : textures_tiled_drawing

# fast build rule for target.
textures_tiled_drawing/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_tiled_drawing.dir/build.make examples/CMakeFiles/textures_tiled_drawing.dir/build
.PHONY : textures_tiled_drawing/fast

#=============================================================================
# Target rules for targets named textures_to_image

# Build rule for target.
textures_to_image: cmake_check_build_system
	$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 textures_to_image
.PHONY : textures_to_image

# fast build rule for target.
textures_to_image/fast:
	$(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_to_image.dir/build.make examples/CMakeFiles/textures_to_image.dir/build
.PHONY : textures_to_image/fast

# Help Target
help:
	@echo "The following are some of the valid targets for this Makefile:"
	@echo "... all (the default if no target is provided)"
	@echo "... clean"
	@echo "... depend"
	@echo "... edit_cache"
	@echo "... install"
	@echo "... install/local"
	@echo "... install/strip"
	@echo "... list_install_components"
	@echo "... package"
	@echo "... package_source"
	@echo "... rebuild_cache"
	@echo "... test"
	@echo "... uninstall"
	@echo "... update_mappings"
	@echo "... audio_amp_envelope"
	@echo "... audio_mixed_processor"
	@echo "... audio_module_playing"
	@echo "... audio_music_stream"
	@echo "... audio_raw_stream"
	@echo "... audio_sound_loading"
	@echo "... audio_sound_multi"
	@echo "... audio_sound_positioning"
	@echo "... audio_spectrum_visualizer"
	@echo "... audio_stream_callback"
	@echo "... audio_stream_effects"
	@echo "... core_2d_camera"
	@echo "... core_2d_camera_mouse_zoom"
	@echo "... core_2d_camera_platformer"
	@echo "... core_2d_camera_split_screen"
	@echo "... core_3d_camera_first_person"
	@echo "... core_3d_camera_fps"
	@echo "... core_3d_camera_free"
	@echo "... core_3d_camera_mode"
	@echo "... core_3d_camera_split_screen"
	@echo "... core_3d_picking"
	@echo "... core_automation_events"
	@echo "... core_basic_screen_manager"
	@echo "... core_basic_window"
	@echo "... core_clipboard_text"
	@echo "... core_compute_hash"
	@echo "... core_custom_frame_control"
	@echo "... core_custom_logging"
	@echo "... core_delta_time"
	@echo "... core_directory_files"
	@echo "... core_drop_files"
	@echo "... core_highdpi_demo"
	@echo "... core_highdpi_testbed"
	@echo "... core_input_actions"
	@echo "... core_input_gamepad"
	@echo "... core_input_gestures"
	@echo "... core_input_gestures_testbed"
	@echo "... core_input_keys"
	@echo "... core_input_mouse"
	@echo "... core_input_mouse_wheel"
	@echo "... core_input_multitouch"
	@echo "... core_input_virtual_controls"
	@echo "... core_keyboard_testbed"
	@echo "... core_monitor_detector"
	@echo "... core_random_sequence"
	@echo "... core_random_values"
	@echo "... core_render_texture"
	@echo "... core_scissor_test"
	@echo "... core_screen_recording"
	@echo "... core_smooth_pixelperfect"
	@echo "... core_storage_values"
	@echo "... core_text_file_loading"
	@echo "... core_undo_redo"
	@echo "... core_viewport_scaling"
	@echo "... core_vr_simulator"
	@echo "... core_window_flags"
	@echo "... core_window_letterbox"
	@echo "... core_window_should_close"
	@echo "... core_window_web"
	@echo "... core_world_screen"
	@echo "... embedded_files_loading"
	@echo "... glfw"
	@echo "... models_animation_blend_custom"
	@echo "... models_animation_blending"
	@echo "... models_animation_gpu_skinning"
	@echo "... models_animation_timing"
	@echo "... models_basic_voxel"
	@echo "... models_billboard_rendering"
	@echo "... models_bone_socket"
	@echo "... models_box_collisions"
	@echo "... models_cubicmap_rendering"
	@echo "... models_decals"
	@echo "... models_directional_billboard"
	@echo "... models_first_person_maze"
	@echo "... models_geometric_shapes"
	@echo "... models_heightmap_rendering"
	@echo "... models_loading"
	@echo "... models_loading_gltf"
	@echo "... models_loading_iqm"
	@echo "... models_loading_m3d"
	@echo "... models_loading_vox"
	@echo "... models_mesh_generation"
	@echo "... models_mesh_picking"
	@echo "... models_orthographic_projection"
	@echo "... models_point_rendering"
	@echo "... models_rlgl_solar_system"
	@echo "... models_rotating_cube"
	@echo "... models_skybox_rendering"
	@echo "... models_tesseract_view"
	@echo "... models_textured_cube"
	@echo "... models_waving_cubes"
	@echo "... models_yaw_pitch_roll"
	@echo "... raylib"
	@echo "... raylib_opengl_interop"
	@echo "... rlgl_standalone"
	@echo "... shaders_ascii_rendering"
	@echo "... shaders_basic_lighting"
	@echo "... shaders_basic_pbr"
	@echo "... shaders_cel_shading"
	@echo "... shaders_color_correction"
	@echo "... shaders_custom_uniform"
	@echo "... shaders_deferred_rendering"
	@echo "... shaders_depth_rendering"
	@echo "... shaders_depth_writing"
	@echo "... shaders_eratosthenes_sieve"
	@echo "... shaders_fog_rendering"
	@echo "... shaders_game_of_life"
	@echo "... shaders_hot_reloading"
	@echo "... shaders_hybrid_rendering"
	@echo "... shaders_julia_set"
	@echo "... shaders_lightmap_rendering"
	@echo "... shaders_mandelbrot_set"
	@echo "... shaders_mesh_instancing"
	@echo "... shaders_model_shader"
	@echo "... shaders_multi_sample2d"
	@echo "... shaders_normalmap_rendering"
	@echo "... shaders_palette_switch"
	@echo "... shaders_postprocessing"
	@echo "... shaders_raymarching_rendering"
	@echo "... shaders_rlgl_compute"
	@echo "... shaders_rounded_rectangle"
	@echo "... shaders_shadowmap_rendering"
	@echo "... shaders_shapes_textures"
	@echo "... shaders_simple_mask"
	@echo "... shaders_spotlight_rendering"
	@echo "... shaders_texture_outline"
	@echo "... shaders_texture_rendering"
	@echo "... shaders_texture_tiling"
	@echo "... shaders_texture_waves"
	@echo "... shaders_vertex_displacement"
	@echo "... shapes_ball_physics"
	@echo "... shapes_basic_shapes"
	@echo "... shapes_bouncing_ball"
	@echo "... shapes_bullet_hell"
	@echo "... shapes_circle_sector_drawing"
	@echo "... shapes_clock_of_clocks"
	@echo "... shapes_collision_area"
	@echo "... shapes_colors_palette"
	@echo "... shapes_dashed_line"
	@echo "... shapes_digital_clock"
	@echo "... shapes_double_pendulum"
	@echo "... shapes_easings_ball"
	@echo "... shapes_easings_box"
	@echo "... shapes_easings_rectangles"
	@echo "... shapes_easings_testbed"
	@echo "... shapes_ellipse_collision"
	@echo "... shapes_following_eyes"
	@echo "... shapes_hilbert_curve"
	@echo "... shapes_kaleidoscope"
	@echo "... shapes_lines_bezier"
	@echo "... shapes_lines_drawing"
	@echo "... shapes_logo_raylib"
	@echo "... shapes_logo_raylib_anim"
	@echo "... shapes_math_angle_rotation"
	@echo "... shapes_math_sine_cosine"
	@echo "... shapes_mouse_trail"
	@echo "... shapes_penrose_tile"
	@echo "... shapes_pie_chart"
	@echo "... shapes_rectangle_advanced"
	@echo "... shapes_rectangle_scaling"
	@echo "... shapes_recursive_tree"
	@echo "... shapes_ring_drawing"
	@echo "... shapes_rlgl_color_wheel"
	@echo "... shapes_rlgl_triangle"
	@echo "... shapes_rounded_rectangle_drawing"
	@echo "... shapes_simple_particles"
	@echo "... shapes_splines_drawing"
	@echo "... shapes_starfield_effect"
	@echo "... shapes_top_down_lights"
	@echo "... shapes_triangle_strip"
	@echo "... shapes_vector_angle"
	@echo "... text_3d_drawing"
	@echo "... text_codepoints_loading"
	@echo "... text_font_filters"
	@echo "... text_font_loading"
	@echo "... text_font_sdf"
	@echo "... text_font_spritefont"
	@echo "... text_format_text"
	@echo "... text_inline_styling"
	@echo "... text_input_box"
	@echo "... text_rectangle_bounds"
	@echo "... text_sprite_fonts"
	@echo "... text_strings_management"
	@echo "... text_unicode_emojis"
	@echo "... text_unicode_ranges"
	@echo "... text_words_alignment"
	@echo "... text_writing_anim"
	@echo "... textures_background_scrolling"
	@echo "... textures_blend_modes"
	@echo "... textures_bunnymark"
	@echo "... textures_cellular_automata"
	@echo "... textures_clipboard_image"
	@echo "... textures_fog_of_war"
	@echo "... textures_framebuffer_rendering"
	@echo "... textures_gif_player"
	@echo "... textures_image_channel"
	@echo "... textures_image_drawing"
	@echo "... textures_image_generation"
	@echo "... textures_image_kernel"
	@echo "... textures_image_loading"
	@echo "... textures_image_processing"
	@echo "... textures_image_rotate"
	@echo "... textures_image_text"
	@echo "... textures_logo_raylib"
	@echo "... textures_magnifying_glass"
	@echo "... textures_mouse_painting"
	@echo "... textures_npatch_drawing"
	@echo "... textures_particles_blending"
	@echo "... textures_polygon_drawing"
	@echo "... textures_raw_data"
	@echo "... textures_screen_buffer"
	@echo "... textures_sprite_animation"
	@echo "... textures_sprite_button"
	@echo "... textures_sprite_explosion"
	@echo "... textures_sprite_stacking"
	@echo "... textures_srcrec_dstrec"
	@echo "... textures_textured_curve"
	@echo "... textures_tiled_drawing"
	@echo "... textures_to_image"
.PHONY : help



#=============================================================================
# Special targets to cleanup operation of make.

# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

