#**************************************************************************************************
#
#   raylib makefile for multiple platforms
#
#   This file supports building raylib examples for the following platforms:
#
#     > PLATFORM_DESKTOP
#         - Defaults to PLATFORM_DESKTOP_GLFW
#     > PLATFORM_DESKTOP_GFLW (GLFW backend):
#         - Windows (Win32, Win64)
#         - Linux (X11/Wayland desktop mode)
#         - macOS/OSX (x64, arm64)
#         - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
#     > PLATFORM_DESKTOP_SDL (SDL backend):
#         - Windows (Win32, Win64)
#         - Linux (X11/Wayland desktop mode)
#         - Others (not tested)
#     > PLATFORM_DESKTOP_RGFW (RGFW backend):
#         - Windows (Win32, Win64)
#         - Linux (X11 desktop mode)
#         - macOS/OSX (x64, arm64 (not tested))
#         - Others (not tested)
#     > PLATFORM_WEB_RGFW:
#         - HTML5 (WebAssembly)
#     > PLATFORM_WEB:
#         - HTML5 (WebAssembly)
#     > PLATFORM_DRM:
#         - Raspberry Pi 0-5 (DRM/KMS)
#         - Linux DRM subsystem (KMS mode)
#     > PLATFORM_ANDROID:
#         - Android (ARM, ARM64)
#
#   Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
#
#   This software is provided "as-is", without any express or implied warranty. In no event
#   will the authors be held liable for any damages arising from the use of this software.
#
#   Permission is granted to anyone to use this software for any purpose, including commercial
#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
#     1. The origin of this software must not be misrepresented; you must not claim that you
#     wrote the original software. If you use this software in a product, an acknowledgment
#     in the product documentation would be appreciated but is not required.
#
#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
#     as being the original software.
#
#     3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************

.PHONY: all clean

# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW
PLATFORM              ?= PLATFORM_WEB

ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
    TARGET_PLATFORM := $(PLATFORM)
    override PLATFORM = PLATFORM_DESKTOP
else
    ifeq ($(PLATFORM), PLATFORM_DESKTOP)
        TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
    else
        TARGET_PLATFORM = $(PLATFORM)
    endif
endif

# Define required raylib variables
PROJECT_NAME          ?= raylib_examples
RAYLIB_VERSION        ?= 6.0.0
RAYLIB_PATH           ?= ..

# Define raylib source code path
RAYLIB_SRC_PATH       ?= ../src

# Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
DESTDIR ?= /usr/local
RAYLIB_INCLUDE_PATH   ?= $(DESTDIR)/include
RAYLIB_LIB_PATH       ?= $(DESTDIR)/lib

# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE        ?= STATIC

# Build mode for project: DEBUG or RELEASE
BUILD_MODE            ?= RELEASE

# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW     ?= FALSE

# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES         ?= -lSDL2 -lSDL2main

# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY   ?= FALSE

# PLATFORM_WEB: Default properties
BUILD_WEB_ASYNCIFY    ?= TRUE
BUILD_WEB_SHELL       ?= $(RAYLIB_PATH)/src/shell.html
BUILD_WEB_HEAP_SIZE   ?= 134217728
BUILD_WEB_RESOURCES   ?= FALSE
BUILD_WEB_RESOURCES_PATH  ?= $(dir $<)resources@resources
# Use WebGL2 backend (OpenGL 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
BUILD_WEB_WEBGL2      ?= FALSE

# Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
    # ifeq ($(UNAME),Msys) -> Windows
    ifeq ($(OS),Windows_NT)
        PLATFORM_OS = WINDOWS
    else
        UNAMEOS = $(shell uname)
        ifeq ($(UNAMEOS),Linux)
            PLATFORM_OS = LINUX
        endif
        ifeq ($(UNAMEOS),FreeBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),OpenBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),NetBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),DragonFly)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),Darwin)
            PLATFORM_OS = OSX
        endif
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    UNAMEOS = $(shell uname)
    ifeq ($(UNAMEOS),Linux)
        PLATFORM_OS = LINUX
    endif
endif

# RAYLIB_PATH adjustment for LINUX platform
# TODO: Do we really need this?
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),LINUX)
        RAYLIB_PREFIX  ?= ..
        RAYLIB_PATH     = $(realpath $(RAYLIB_PREFIX))
    endif
endif

# Default path for raylib on Raspberry Pi
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    RAYLIB_PATH        ?= /home/pi/raylib
endif

# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH    ?= $(RAYLIB_PATH)/src

ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
    ifeq ($(PLATFORM_OS),WINDOWS)
        # Emscripten required variables
		EMSDK_PATH         ?= C:/raylib/emsdk
		EMSCRIPTEN_PATH    ?= $(EMSDK_PATH)/upstream/emscripten
		CLANG_PATH          = $(EMSDK_PATH)/upstream/bin
		PYTHON_PATH         = $(EMSDK_PATH)/python/3.13.3_64bit
		NODE_PATH           = $(EMSDK_PATH)/node/22.16.0_64bit/bin
		export PATH         = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
    endif
endif

# Define default C compiler: CC
#------------------------------------------------------------------------------------------------
CC = gcc

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),OSX)
        # OSX default compiler
        CC = clang
    endif
    ifeq ($(PLATFORM_OS),BSD)
        # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
        CC = clang
    endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
    # HTML5 emscripten compiler
    # WARNING: To compile to HTML5, code must be redesigned
    # to use emscripten.h and emscripten_set_main_loop()
    CC = emcc
endif

# Define default make program: MAKE
#------------------------------------------------------------------------------------------------
MAKE ?= make

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        MAKE = mingw32-make
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    MAKE = mingw32-make
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
    ifeq ($(PLATFORM_OS),WINDOWS)
        MAKE = mingw32-make
    else
        EMMAKE := $(shell command -v emmake)
        ifneq (, $(EMMAKE))
            MAKE = $(EMMAKE) make
        else
            MAKE = mingw32-make
        endif
    endif
endif

# Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
#  -O1                  defines optimization level
#  -g                   include debug information on compilation
#  -s                   strip unnecessary data from build
#  -Wall                turns on most, but not all, compiler warnings
#  -std=c99             defines C language mode (standard C from 1999 revision)
#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
#  -Wno-unused-value    ignore unused return values of some functions (i.e. fread())
#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result

ifeq ($(BUILD_MODE),DEBUG)
    CFLAGS += -g -D_DEBUG
else
   ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
        ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
            CFLAGS += -O3
        else
            CFLAGS += -Os
        endif
    else
        CFLAGS += -O2
    endif
endif

# Additional flags for compiler (if desired)
#  -Wextra                  enables some extra warning flags that are not enabled by -Wall
#  -Wmissing-prototypes     warn if a global function is defined without a previous prototype declaration
#  -Wstrict-prototypes      warn if a function is declared or defined without specifying the argument types
#  -Werror=implicit-function-declaration   catch function calls without prior declaration
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),LINUX)
        ifeq ($(RAYLIB_LIBTYPE),STATIC)
            CFLAGS += -D_DEFAULT_SOURCE
        endif
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            # Explicitly enable runtime link to libraylib.so
            CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
        endif
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    CFLAGS += -std=gnu99 -DEGL_NO_X11
endif

# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)

# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),BSD)
        INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
    INCLUDE_PATHS += -I/usr/include/libdrm
endif

# Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # NOTE: The resource .rc file contains windows executable icon and properties
        LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
        # -Wl,--subsystem,windows hides the console window
        ifeq ($(BUILD_MODE), RELEASE)
            LDFLAGS += -Wl,--subsystem,windows
        endif
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        LDFLAGS += -L$(RAYLIB_LIB_PATH)
    endif
    ifeq ($(PLATFORM_OS),BSD)
        LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # NOTE: The resource .rc file contains windows executable icon and properties
        LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
        # -Wl,--subsystem,windows hides the console window
        ifeq ($(BUILD_MODE), RELEASE)
            LDFLAGS += -Wl,--subsystem,windows
        endif
    endif
    LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
    # -Os                        # size optimization
    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
    # -sUSE_GLFW=3               # Use glfw3 library (context/input management)
    # -sALLOW_MEMORY_GROWTH=1    # to allow memory resizing -> WARNING: Audio buffers could FAIL!
    # -sTOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB) (67108864 = 64MB)
    # -sUSE_PTHREADS=1           # multithreading support
    # -sWASM=0                   # disable Web Assembly, emitted by default
    # -sASYNCIFY                 # lets synchronous C/C++ code interact with asynchronous JS
    # -sFORCE_FILESYSTEM=1       # force filesystem to load/save files data
    # -sASSERTIONS=1             # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
    # -sMINIFY_HTML=0            # minify generated html from shell.html
    # --profiling                # include information for code profiling
    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
    # --preload-file resources   # specify a resources folder for data compilation
    # --source-map-base          # allow debugging in browser with source map
    # --shell-file shell.html    # define a custom shell .html and output extension
    LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0

    # Using GLFW3 library (instead of RGFW)
    ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
        LDFLAGS += -sUSE_GLFW=3
    endif

    # Build using asyncify
    ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
        LDFLAGS += -sASYNCIFY
    endif

    # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
    # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
    ifeq ($(BUILD_WEB_WEBGL2),TRUE)
        LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
    endif

    # Add resources building if required
    ifeq ($(BUILD_WEB_RESOURCES),TRUE)
        LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
    endif

    # Add debug mode flags if required
    ifeq ($(BUILD_MODE),DEBUG)
        LDFLAGS += -sASSERTIONS=1 --profiling
    endif

    # Define a custom shell .html and output extension
    LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
    EXT = .html

    # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
    # we can compile same code for ALL platforms with no change required, but, working on bigger
    # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
    # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.

endif

# Define libraries required on linking: LDLIBS
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # Libraries for Windows desktop compilation
        # NOTE: WinMM library required to set high-res timer resolution
        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # Libraries for Debian GNU/Linux desktop compiling
        # NOTE: Required packages: libegl1-mesa-dev
        LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt

        # On X11 requires also below libraries
        LDLIBS += -lX11
        # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
        #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor

        # On Wayland windowing system, additional libraries requires
        ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
            LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
        endif
        # Explicit link to libc
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            LDLIBS += -lc
        endif

        # NOTE: On ARM 32bit arch, miniaudio requires atomics library
        LDLIBS += -latomic
    endif
    ifeq ($(PLATFORM_OS),OSX)
        # Libraries for OSX 10.9 desktop compiling
        # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
    endif
    ifeq ($(PLATFORM_OS),BSD)
        # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
        # NOTE: Required packages: mesa-libs
        LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib
        LDLIBS = -lraylib -lGL -lm -lpthread

        # On XWindow requires also below libraries
        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
    endif
    ifeq ($(USE_EXTERNAL_GLFW),TRUE)
        # NOTE: It could require additional packages installed: libglfw3-dev
        LDLIBS += -lglfw
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # Libraries for Windows desktop compilation
        LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # Libraries for Debian GNU/Linux desktop compiling
        # NOTE: Required packages: libegl1-mesa-dev
        LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt

        # On X11 requires also below libraries
        LDLIBS += -lX11
        # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
        #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor

        # On Wayland windowing system, additional libraries requires
        ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
            LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
        endif
        # Explicit link to libc
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            LDLIBS += -lc
        endif

        # NOTE: On ARM 32bit arch, miniaudio requires atomics library
        LDLIBS += -latomic
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # Libraries for Windows desktop compilation
        LDFLAGS += -L..\src
        LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # Libraries for Debian GNU/Linux desktop compipling
        # NOTE: Required packages: libegl1-mesa-dev
        LDFLAGS += -L../src
        LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt

        # Explicit link to libc
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            LDLIBS += -lc
        endif

        # NOTE: On ARM 32bit arch, miniaudio requires atomics library
        LDLIBS += -latomic
    endif
    ifeq ($(PLATFORM_OS),OSX)
        # Libraries for Debian GNU/Linux desktop compiling
        # NOTE: Required packages: libegl1-mesa-dev
        LDFLAGS += -L../src
        LDLIBS = -lraylib -lm
        LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    # Libraries for DRM compiling
    # NOTE: Required packages: libasound2-dev (ALSA)
    LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
    # Libraries for web (HTML5) compiling
    LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif

CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

# Define source code object files required
#------------------------------------------------------------------------------------------------
#EXAMPLES_LIST_START
CORE = \
    core/core_2d_camera \
    core/core_2d_camera_mouse_zoom \
    core/core_2d_camera_platformer \
    core/core_2d_camera_split_screen \
    core/core_3d_camera_first_person \
    core/core_3d_camera_fps \
    core/core_3d_camera_free \
    core/core_3d_camera_mode \
    core/core_3d_camera_split_screen \
    core/core_3d_picking \
    core/core_automation_events \
    core/core_basic_screen_manager \
    core/core_basic_window \
    core/core_clipboard_text \
    core/core_compute_hash \
    core/core_custom_frame_control \
    core/core_custom_logging \
    core/core_delta_time \
    core/core_directory_files \
    core/core_drop_files \
    core/core_highdpi_demo \
    core/core_highdpi_testbed \
    core/core_input_actions \
    core/core_input_gamepad \
    core/core_input_gestures \
    core/core_input_gestures_testbed \
    core/core_input_keys \
    core/core_input_mouse \
    core/core_input_mouse_wheel \
    core/core_input_multitouch \
    core/core_input_virtual_controls \
    core/core_keyboard_testbed \
    core/core_monitor_detector \
    core/core_random_sequence \
    core/core_random_values \
    core/core_render_texture \
    core/core_scissor_test \
    core/core_screen_recording \
    core/core_smooth_pixelperfect \
    core/core_storage_values \
    core/core_text_file_loading \
    core/core_undo_redo \
    core/core_viewport_scaling \
    core/core_vr_simulator \
    core/core_window_flags \
    core/core_window_letterbox \
    core/core_window_should_close \
    core/core_window_web \
    core/core_world_screen

SHAPES = \
    shapes/shapes_ball_physics \
    shapes/shapes_basic_shapes \
    shapes/shapes_bouncing_ball \
    shapes/shapes_bullet_hell \
    shapes/shapes_circle_sector_drawing \
    shapes/shapes_clock_of_clocks \
    shapes/shapes_collision_area \
    shapes/shapes_colors_palette \
    shapes/shapes_dashed_line \
    shapes/shapes_digital_clock \
    shapes/shapes_double_pendulum \
    shapes/shapes_easings_ball \
    shapes/shapes_easings_box \
    shapes/shapes_easings_rectangles \
    shapes/shapes_easings_testbed \
    shapes/shapes_following_eyes \
    shapes/shapes_hilbert_curve \
    shapes/shapes_kaleidoscope \
    shapes/shapes_lines_bezier \
    shapes/shapes_lines_drawing \
    shapes/shapes_logo_raylib \
    shapes/shapes_logo_raylib_anim \
    shapes/shapes_math_angle_rotation \
    shapes/shapes_math_sine_cosine \
    shapes/shapes_mouse_trail \
    shapes/shapes_penrose_tile \
    shapes/shapes_pie_chart \
    shapes/shapes_rectangle_advanced \
    shapes/shapes_rectangle_scaling \
    shapes/shapes_recursive_tree \
    shapes/shapes_ring_drawing \
    shapes/shapes_rlgl_color_wheel \
    shapes/shapes_rlgl_triangle \
    shapes/shapes_rounded_rectangle_drawing \
    shapes/shapes_simple_particles \
    shapes/shapes_splines_drawing \
    shapes/shapes_starfield_effect \
    shapes/shapes_top_down_lights \
    shapes/shapes_triangle_strip \
    shapes/shapes_vector_angle

TEXTURES = \
    textures/textures_background_scrolling \
    textures/textures_blend_modes \
    textures/textures_bunnymark \
    textures/textures_cellular_automata \
    textures/textures_clipboard_image \
    textures/textures_fog_of_war \
    textures/textures_framebuffer_rendering \
    textures/textures_gif_player \
    textures/textures_image_channel \
    textures/textures_image_drawing \
    textures/textures_image_generation \
    textures/textures_image_kernel \
    textures/textures_image_loading \
    textures/textures_image_processing \
    textures/textures_image_rotate \
    textures/textures_image_text \
    textures/textures_logo_raylib \
    textures/textures_magnifying_glass \
    textures/textures_mouse_painting \
    textures/textures_npatch_drawing \
    textures/textures_particles_blending \
    textures/textures_polygon_drawing \
    textures/textures_raw_data \
    textures/textures_screen_buffer \
    textures/textures_sprite_animation \
    textures/textures_sprite_button \
    textures/textures_sprite_explosion \
    textures/textures_sprite_stacking \
    textures/textures_srcrec_dstrec \
    textures/textures_textured_curve \
    textures/textures_tiled_drawing \
    textures/textures_to_image

TEXT = \
    text/text_3d_drawing \
    text/text_codepoints_loading \
    text/text_font_filters \
    text/text_font_loading \
    text/text_font_sdf \
    text/text_font_spritefont \
    text/text_format_text \
    text/text_inline_styling \
    text/text_input_box \
    text/text_rectangle_bounds \
    text/text_sprite_fonts \
    text/text_strings_management \
    text/text_unicode_emojis \
    text/text_unicode_ranges \
    text/text_words_alignment \
    text/text_writing_anim

MODELS = \
    models/models_animation_blend_custom \
    models/models_animation_blending \
    models/models_animation_gpu_skinning \
    models/models_animation_timing \
    models/models_basic_voxel \
    models/models_billboard_rendering \
    models/models_bone_socket \
    models/models_box_collisions \
    models/models_cubicmap_rendering \
    models/models_decals \
    models/models_directional_billboard \
    models/models_first_person_maze \
    models/models_geometric_shapes \
    models/models_heightmap_rendering \
    models/models_loading \
    models/models_loading_gltf \
    models/models_loading_iqm \
    models/models_loading_m3d \
    models/models_loading_vox \
    models/models_mesh_generation \
    models/models_mesh_picking \
    models/models_orthographic_projection \
    models/models_point_rendering \
    models/models_rlgl_solar_system \
    models/models_rotating_cube \
    models/models_skybox_rendering \
    models/models_tesseract_view \
    models/models_textured_cube \
    models/models_waving_cubes \
    models/models_yaw_pitch_roll

SHADERS = \
    shaders/shaders_ascii_rendering \
    shaders/shaders_basic_lighting \
    shaders/shaders_basic_pbr \
    shaders/shaders_cel_shading \
    shaders/shaders_color_correction \
    shaders/shaders_custom_uniform \
    shaders/shaders_deferred_rendering \
    shaders/shaders_depth_rendering \
    shaders/shaders_depth_writing \
    shaders/shaders_eratosthenes_sieve \
    shaders/shaders_fog_rendering \
    shaders/shaders_game_of_life \
    shaders/shaders_hot_reloading \
    shaders/shaders_hybrid_rendering \
    shaders/shaders_julia_set \
    shaders/shaders_lightmap_rendering \
    shaders/shaders_mandelbrot_set \
    shaders/shaders_mesh_instancing \
    shaders/shaders_model_shader \
    shaders/shaders_multi_sample2d \
    shaders/shaders_normalmap_rendering \
    shaders/shaders_palette_switch \
    shaders/shaders_postprocessing \
    shaders/shaders_raymarching_rendering \
    shaders/shaders_rlgl_compute \
    shaders/shaders_rounded_rectangle \
    shaders/shaders_shadowmap_rendering \
    shaders/shaders_shapes_textures \
    shaders/shaders_simple_mask \
    shaders/shaders_spotlight_rendering \
    shaders/shaders_texture_outline \
    shaders/shaders_texture_rendering \
    shaders/shaders_texture_tiling \
    shaders/shaders_texture_waves \
    shaders/shaders_vertex_displacement

AUDIO = \
    audio/audio_mixed_processor \
    audio/audio_module_playing \
    audio/audio_music_stream \
    audio/audio_raw_stream \
    audio/audio_sound_loading \
    audio/audio_sound_multi \
    audio/audio_sound_positioning \
    audio/audio_spectrum_visualizer \
    audio/audio_stream_callback \
    audio/audio_stream_effects

# Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)

core: $(CORE)
shapes: $(SHAPES)
textures: $(TEXTURES)
text: $(TEXT)
models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)

# Compile CORE examples
core/core_2d_camera: core/core_2d_camera.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_camera_fps: core/core_3d_camera_fps.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_camera_free: core/core_3d_camera_free.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_camera_mode: core/core_3d_camera_mode.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_3d_picking: core/core_3d_picking.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_automation_events: core/core_automation_events.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_basic_screen_manager: core/core_basic_screen_manager.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_basic_window: core/core_basic_window.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_clipboard_text: core/core_clipboard_text.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_compute_hash: core/core_compute_hash.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_custom_frame_control: core/core_custom_frame_control.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_custom_logging: core/core_custom_logging.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_delta_time: core/core_delta_time.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_directory_files: core/core_directory_files.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_drop_files: core/core_drop_files.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_highdpi_demo: core/core_highdpi_demo.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_highdpi_testbed: core/core_highdpi_testbed.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_actions: core/core_input_actions.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_gamepad: core/core_input_gamepad.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file core/resources/ps3.png@resources/ps3.png \
    --preload-file core/resources/xbox.png@resources/xbox.png

core/core_input_gestures: core/core_input_gestures.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_gestures_testbed: core/core_input_gestures_testbed.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_keys: core/core_input_keys.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_mouse: core/core_input_mouse.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_multitouch: core/core_input_multitouch.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_input_virtual_controls: core/core_input_virtual_controls.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_keyboard_testbed: core/core_keyboard_testbed.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_monitor_detector: core/core_monitor_detector.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_random_sequence: core/core_random_sequence.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_random_values: core/core_random_values.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_render_texture: core/core_render_texture.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_scissor_test: core/core_scissor_test.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_screen_recording: core/core_screen_recording.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_storage_values: core/core_storage_values.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_text_file_loading: core/core_text_file_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file core/resources/text_file.txt@resources/text_file.txt

core/core_undo_redo: core/core_undo_redo.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_viewport_scaling: core/core_viewport_scaling.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_vr_simulator: core/core_vr_simulator.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs

core/core_window_flags: core/core_window_flags.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_window_letterbox: core/core_window_letterbox.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_window_should_close: core/core_window_should_close.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_window_web: core/core_window_web.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

core/core_world_screen: core/core_world_screen.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# Compile SHAPES examples
shapes/shapes_ball_physics: shapes/shapes_ball_physics.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_bullet_hell: shapes/shapes_bullet_hell.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_clock_of_clocks: shapes/shapes_clock_of_clocks.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_collision_area: shapes/shapes_collision_area.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_dashed_line: shapes/shapes_dashed_line.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_easings_ball: shapes/shapes_easings_ball.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_easings_box: shapes/shapes_easings_box.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_easings_testbed: shapes/shapes_easings_testbed.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_hilbert_curve: shapes/shapes_hilbert_curve.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_penrose_tile: shapes/shapes_penrose_tile.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_rlgl_color_wheel: shapes/shapes_rlgl_color_wheel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_rlgl_triangle: shapes/shapes_rlgl_triangle.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_simple_particles: shapes/shapes_simple_particles.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_starfield_effect: shapes/shapes_starfield_effect.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_triangle_strip: shapes/shapes_triangle_strip.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# Compile TEXTURES examples
textures/textures_background_scrolling: textures/textures_background_scrolling.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
    --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
    --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png

textures/textures_blend_modes: textures/textures_blend_modes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
    --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png

textures/textures_bunnymark: textures/textures_bunnymark.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raybunny.png@resources/raybunny.png

textures/textures_cellular_automata: textures/textures_cellular_automata.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_clipboard_image: textures/textures_clipboard_image.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_fog_of_war: textures/textures_fog_of_war.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_framebuffer_rendering: textures/textures_framebuffer_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_gif_player: textures/textures_gif_player.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif

textures/textures_image_channel: textures/textures_image_channel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/fudesumi.png@resources/fudesumi.png

textures/textures_image_drawing: textures/textures_image_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/cat.png@resources/cat.png \
    --preload-file textures/resources/parrots.png@resources/parrots.png \
    --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png

textures/textures_image_generation: textures/textures_image_generation.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_image_kernel: textures/textures_image_kernel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/cat.png@resources/cat.png

textures/textures_image_loading: textures/textures_image_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png

textures/textures_image_processing: textures/textures_image_processing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/parrots.png@resources/parrots.png

textures/textures_image_rotate: textures/textures_image_rotate.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png

textures/textures_image_text: textures/textures_image_text.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/parrots.png@resources/parrots.png \
    --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf

textures/textures_logo_raylib: textures/textures_logo_raylib.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png

textures/textures_magnifying_glass: textures/textures_magnifying_glass.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raybunny.png@resources/raybunny.png \
    --preload-file textures/resources/parrots.png@resources/parrots.png

textures/textures_mouse_painting: textures/textures_mouse_painting.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png

textures/textures_particles_blending: textures/textures_particles_blending.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/spark_flame.png@resources/spark_flame.png

textures/textures_polygon_drawing: textures/textures_polygon_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/cat.png@resources/cat.png

textures/textures_raw_data: textures/textures_raw_data.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw

textures/textures_screen_buffer: textures/textures_screen_buffer.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

textures/textures_sprite_animation: textures/textures_sprite_animation.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/scarfy.png@resources/scarfy.png

textures/textures_sprite_button: textures/textures_sprite_button.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav \
    --preload-file textures/resources/button.png@resources/button.png

textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/boom.wav@resources/boom.wav \
    --preload-file textures/resources/explosion.png@resources/explosion.png

textures/textures_sprite_stacking: textures/textures_sprite_stacking.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/booth.png@resources/booth.png

textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/scarfy.png@resources/scarfy.png

textures/textures_textured_curve: textures/textures_textured_curve.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/road.png@resources/road.png

textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/patterns.png@resources/patterns.png

textures/textures_to_image: textures/textures_to_image.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png

# Compile TEXT examples
text/text_3d_drawing: text/text_3d_drawing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs

text/text_codepoints_loading: text/text_codepoints_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf

text/text_font_filters: text/text_font_filters.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf

text/text_font_loading: text/text_font_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
    --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
    --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf

text/text_font_sdf: text/text_font_sdf.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
    --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs

text/text_font_spritefont: text/text_font_spritefont.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
    --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
    --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png

text/text_format_text: text/text_format_text.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_inline_styling: text/text_inline_styling.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_input_box: text/text_input_box.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_rectangle_bounds: text/text_rectangle_bounds.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_sprite_fonts: text/text_sprite_fonts.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
    --preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
    --preload-file text/resources/sprite_fonts/mecha.png@resources/sprite_fonts/mecha.png \
    --preload-file text/resources/sprite_fonts/setback.png@resources/sprite_fonts/setback.png \
    --preload-file text/resources/sprite_fonts/romulus.png@resources/sprite_fonts/romulus.png \
    --preload-file text/resources/sprite_fonts/pixantiqua.png@resources/sprite_fonts/pixantiqua.png \
    --preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
    --preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png

text/text_strings_management: text/text_strings_management.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_unicode_emojis: text/text_unicode_emojis.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
    --preload-file text/resources/dejavu.png@resources/dejavu.png \
    --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
    --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
    --preload-file text/resources/symbola.fnt@resources/symbola.fnt \
    --preload-file text/resources/symbola.png@resources/symbola.png

text/text_unicode_ranges: text/text_unicode_ranges.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf

text/text_words_alignment: text/text_words_alignment.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

text/text_writing_anim: text/text_writing_anim.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

# Compile MODELS examples
models/models_animation_blend_custom: models/models_animation_blend_custom.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
    --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
    --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs

models/models_animation_blending: models/models_animation_blending.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb \
    --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
    --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs

models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
    --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
    --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs

models/models_animation_timing: models/models_animation_timing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb

models/models_basic_voxel: models/models_basic_voxel.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_billboard_rendering: models/models_billboard_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/billboard.png@resources/billboard.png

models/models_bone_socket: models/models_bone_socket.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
    --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \
    --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \
    --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb

models/models_box_collisions: models/models_box_collisions.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
    --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png

models/models_decals: models/models_decals.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \
    --preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
    --preload-file models/resources/raylib_logo.png@resources/raylib_logo.png

models/models_directional_billboard: models/models_directional_billboard.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/skillbot.png@resources/skillbot.png

models/models_first_person_maze: models/models_first_person_maze.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
    --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png

models/models_geometric_shapes: models/models_geometric_shapes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_heightmap_rendering: models/models_heightmap_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/heightmap.png@resources/heightmap.png

models/models_loading: models/models_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
    --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png

models/models_loading_gltf: models/models_loading_gltf.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb

models/models_loading_iqm: models/models_loading_iqm.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
    --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
    --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm

models/models_loading_m3d: models/models_loading_m3d.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d

models/models_loading_vox: models/models_loading_vox.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
    --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
    --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox \
    --preload-file models/resources/models/vox/fez.vox@resources/models/vox/fez.vox \
    --preload-file models/resources/shaders/glsl100/voxel_lighting.vs@resources/shaders/glsl100/voxel_lighting.vs \
    --preload-file models/resources/shaders/glsl100/voxel_lighting.fs@resources/shaders/glsl100/voxel_lighting.fs

models/models_mesh_generation: models/models_mesh_generation.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_mesh_picking: models/models_mesh_picking.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
    --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png

models/models_orthographic_projection: models/models_orthographic_projection.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_point_rendering: models/models_point_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_rotating_cube: models/models_rotating_cube.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png

models/models_skybox_rendering: models/models_skybox_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
    --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
    --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
    --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs \
    --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
    --preload-file models/resources/skybox.png@resources/skybox.png

models/models_tesseract_view: models/models_tesseract_view.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_textured_cube: models/models_textured_cube.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png

models/models_waving_cubes: models/models_waving_cubes.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
    --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png

# Compile SHADERS examples
shaders/shaders_ascii_rendering: shaders/shaders_ascii_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
    --preload-file shaders/resources/raysan.png@resources/raysan.png \
    --preload-file shaders/resources/shaders/glsl100/ascii.fs@resources/shaders/glsl100/ascii.fs

shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
    --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs

shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
    --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
    --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
    --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
    --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
    --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \
    --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \
    --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
    --preload-file shaders/resources/road_a.png@resources/road_a.png \
    --preload-file shaders/resources/road_mra.png@resources/road_mra.png \
    --preload-file shaders/resources/road_n.png@resources/road_n.png

shaders/shaders_cel_shading: shaders/shaders_cel_shading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
    --preload-file shaders/resources/shaders/glsl100/cel.vs@resources/shaders/glsl100/cel.vs \
    --preload-file shaders/resources/shaders/glsl100/cel.fs@resources/shaders/glsl100/cel.fs \
    --preload-file shaders/resources/shaders/glsl100/outline_hull.vs@resources/shaders/glsl100/outline_hull.vs \
    --preload-file shaders/resources/shaders/glsl100/outline_hull.fs@resources/shaders/glsl100/outline_hull.fs

shaders/shaders_color_correction: shaders/shaders_color_correction.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/parrots.png@resources/parrots.png \
    --preload-file shaders/resources/cat.png@resources/cat.png \
    --preload-file shaders/resources/mandrill.png@resources/mandrill.png \
    --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
    --preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs

shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
    --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
    --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs

shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
    --preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
    --preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
    --preload-file shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs

shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/depth_render.fs@resources/shaders/glsl100/depth_render.fs

shaders/shaders_depth_writing: shaders/shaders_depth_writing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/depth_write.fs@resources/shaders/glsl100/depth_write.fs

shaders/shaders_eratosthenes_sieve: shaders/shaders_eratosthenes_sieve.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs

shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
    --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
    --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs

shaders/shaders_game_of_life: shaders/shaders_game_of_life.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/game_of_life.fs@resources/shaders/glsl100/game_of_life.fs \
    --preload-file shaders/resources/game_of_life/r_pentomino.png@resources/game_of_life/r_pentomino.png \
    --preload-file shaders/resources/game_of_life/glider.png@resources/game_of_life/glider.png \
    --preload-file shaders/resources/game_of_life/acorn.png@resources/game_of_life/acorn.png \
    --preload-file shaders/resources/game_of_life/spaceships.png@resources/game_of_life/spaceships.png \
    --preload-file shaders/resources/game_of_life/still_lifes.png@resources/game_of_life/still_lifes.png \
    --preload-file shaders/resources/game_of_life/oscillators.png@resources/game_of_life/oscillators.png \
    --preload-file shaders/resources/game_of_life/puffer_train.png@resources/game_of_life/puffer_train.png \
    --preload-file shaders/resources/game_of_life/glider_gun.png@resources/game_of_life/glider_gun.png \
    --preload-file shaders/resources/game_of_life/breeder.png@resources/game_of_life/breeder.png

shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs

shaders/shaders_hybrid_rendering: shaders/shaders_hybrid_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
    --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs

shaders/shaders_julia_set: shaders/shaders_julia_set.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs

shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
    --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
    --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
    --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png

shaders/shaders_mandelbrot_set: shaders/shaders_mandelbrot_set.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/mandelbrot_set.fs@resources/shaders/glsl100/mandelbrot_set.fs

shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
    --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs

shaders/shaders_model_shader: shaders/shaders_model_shader.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
    --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
    --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs

shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs

shaders/shaders_normalmap_rendering: shaders/shaders_normalmap_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
    --preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \
    --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
    --preload-file shaders/resources/tiles_diffuse.png@resources/tiles_diffuse.png \
    --preload-file shaders/resources/tiles_normal.png@resources/tiles_normal.png

shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs

shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
    --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
    --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs \
    --preload-file shaders/resources/shaders/glsl100/posterization.fs@resources/shaders/glsl100/posterization.fs \
    --preload-file shaders/resources/shaders/glsl100/dream_vision.fs@resources/shaders/glsl100/dream_vision.fs \
    --preload-file shaders/resources/shaders/glsl100/pixelizer.fs@resources/shaders/glsl100/pixelizer.fs \
    --preload-file shaders/resources/shaders/glsl100/cross_hatching.fs@resources/shaders/glsl100/cross_hatching.fs \
    --preload-file shaders/resources/shaders/glsl100/cross_stitching.fs@resources/shaders/glsl100/cross_stitching.fs \
    --preload-file shaders/resources/shaders/glsl100/predator.fs@resources/shaders/glsl100/predator.fs \
    --preload-file shaders/resources/shaders/glsl100/scanlines.fs@resources/shaders/glsl100/scanlines.fs \
    --preload-file shaders/resources/shaders/glsl100/fisheye.fs@resources/shaders/glsl100/fisheye.fs \
    --preload-file shaders/resources/shaders/glsl100/sobel.fs@resources/shaders/glsl100/sobel.fs \
    --preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
    --preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs

shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs

shaders/shaders_rlgl_compute: shaders/shaders_rlgl_compute.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
    --preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs

shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
    --preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
    --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb

shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
    --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs

shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs \
    --preload-file shaders/resources/plasma.png@resources/plasma.png \
    --preload-file shaders/resources/mask.png@resources/mask.png

shaders/shaders_spotlight_rendering: shaders/shaders_spotlight_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/raysan.png@resources/raysan.png \
    --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs

shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
    --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs

shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs

shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
    --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs

shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/space.png@resources/space.png \
    --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs

shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
    --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs

# Compile AUDIO examples
audio/audio_mixed_processor: audio/audio_mixed_processor.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/country.mp3@resources/country.mp3 \
    --preload-file audio/resources/coin.wav@resources/coin.wav

audio/audio_module_playing: audio/audio_module_playing.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/mini1111.xm@resources/mini1111.xm

audio/audio_music_stream: audio/audio_music_stream.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/country.mp3@resources/country.mp3

audio/audio_raw_stream: audio/audio_raw_stream.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

audio/audio_sound_loading: audio/audio_sound_loading.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/sound.wav@resources/sound.wav \
    --preload-file audio/resources/target.ogg@resources/target.ogg

audio/audio_sound_multi: audio/audio_sound_multi.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/sound.wav@resources/sound.wav

audio/audio_sound_positioning: audio/audio_sound_positioning.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/coin.wav@resources/coin.wav

audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
    --preload-file audio/resources/country.mp3@resources/country.mp3

audio/audio_stream_callback: audio/audio_stream_callback.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

audio/audio_stream_effects: audio/audio_stream_effects.c
	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
    --preload-file audio/resources/country.mp3@resources/country.mp3
#EXAMPLES_LIST_END

# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
    ifeq ($(PLATFORM_OS),WINDOWS)
		del *.o *.exe /s
    endif
    ifeq ($(PLATFORM_OS),LINUX)
		find . -type f -executable -delete
		rm -fv *.o
    endif
    ifeq ($(PLATFORM_OS),OSX)
		find . -type f -perm +ugo+x -delete
		rm -f *.o
    endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
	find . -type f -executable -delete
	rm -fv *.o
endif
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
	del *.o *.html *.js
endif
	@echo Cleaning done
